Related papers: AudioLDM 2: Learning Holistic Audio Generation wit…
We present a framework that can impose the audio effects and production style from one recording to another by example with the goal of simplifying the audio production process. We train a deep neural network to analyze an input recording…
Audio-text retrieval systems based on Contrastive Language-Audio Pretraining (CLAP) achieve strong performance on traditional benchmarks; however, these benchmarks rely on caption-style queries that differ substantially from real-world…
The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the…
The maturation of Large Audio Language Models (LALMs) has raised growing expectations for them to comprehend complex audio much like humans. Current efforts primarily replicate text-based reasoning by contextualizing audio content through a…
Recently, conditional score-based diffusion models have gained significant attention in the field of supervised speech enhancement, yielding state-of-the-art performance. However, these methods may face challenges when generalising to…
In this paper, we introduce SoloAudio, a novel diffusion-based generative model for target sound extraction (TSE). Our approach trains latent diffusion models on audio, replacing the previous U-Net backbone with a skip-connected Transformer…
Machine hearing or listening represents an emerging area. Conventional approaches rely on the design of handcrafted features specialized to a specific audio task and that can hardly generalized to other audio fields. For example,…
Audio-Visual Foundation Models, which are pretrained to jointly generate sound and visual content, have recently shown an unprecedented ability to model multi-modal generation and editing, opening new opportunities for downstream tasks.…
Generative multimodal content is increasingly prevalent in much of the content creation arena, as it has the potential to allow artists and media personnel to create pre-production mockups by quickly bringing their ideas to life. The…
This work introduces a new task, text-conditioned selective video-to-audio (V2A) generation, which produces only the user-intended sound from a multi-object video. This capability is especially crucial in multimedia production, where audio…
Recent advancements in language models (LMs) have demonstrated strong capabilities in semantic understanding and contextual modeling, which have flourished in generative speech enhancement (SE). However, many LM-based SE approaches…
Aligning pretrained audio encoders and Large Language Models (LLMs) offers a promising, parameter-efficient path to building powerful multimodal agents. However, existing methods often require costly full-model finetuning or rely on static…
Extracting individual elements from music mixtures is a valuable tool for music production and practice. While neural networks optimized to mask or transform mixture spectrograms into the individual source(s) have been the leading approach,…
This paper presents InfiniteAudio, a simple yet effective strategy for generating infinite-length audio using diffusion-based text-to-audio methods. Current approaches face memory constraints because the output size increases with input…
Deep generative models are now able to synthesize high-quality audio signals, shifting the critical aspect in their development from audio quality to control capabilities. Although text-to-music generation is getting largely adopted by the…
With advancements in large audio-language models (LALMs), which enhance large language models (LLMs) with auditory capabilities, these models are expected to demonstrate universal proficiency across various auditory tasks. While numerous…
Omnimodal Large Language Models (OLLMs) have shown significant progress in integrating vision and text, but still struggle with integrating vision and audio, often exhibiting suboptimal performance when processing audio queries compared to…
Much recent work on Spoken Language Understanding (SLU) is limited in at least one of three ways: models were trained on oracle text input and neglected ASR errors, models were trained to predict only intents without the slot values, or…
Foley sound generation aims to synthesise the background sound for multimedia content. Previous models usually employ a large development set with labels as input (e.g., single numbers or one-hot vector). In this work, we propose a…
Large Language Models (LLMs) have recently shown remarkable ability to process not only text but also multimodal inputs such as speech and audio. However, most existing models primarily focus on analyzing input signals using text…