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"Computational experiments" use code and interactive visualizations to convey mathematical and physical concepts in an intuitive way, and are increasingly used to support ex cathedra lecturing in scientific and engineering disciplines.…

In recent years, gamification has become very popular for rehabilitating different cognitive and motor problems. It has been shown that rehabilitation is effective when it starts early enough and it is intensive and repetitive. However, the…

Robotics · Computer Science 2023-11-23 Payman Sharafianardakani , Hadi Moradi , Fariba Bahrami

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…

Human-Computer Interaction · Computer Science 2026-02-02 Sumedh Karajagi , Sampad Bhusan Mohanty , Bhaskar Krishnamachari

We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…

Physics Education · Physics 2016-07-19 Pratim Sengupta , Doug Clark

With the outlook of improving communication and social abilities of people with ASD, we propose to extend the paradigm of robot-based imitation games to ASD teenagers. In this paper, we present an interaction scenario adapted to ASD…

Human-Computer Interaction · Computer Science 2020-07-13 Linda Nanan Vallée , Sao Mai Nguyen , Christophe Lohr , Ioannis Kanellos , Olivier Asseu

Debugging software, i.e., the localization of faults and their repair, is a key activity in software engineering. Therefore, effective and efficient debugging is one of the core skills a software engineer must develop. However, the teaching…

Generative AI and agentic tools are reshaping agile software development, yet many engineering curricula still teach agile methods and AI competencies separately and largely lecture-based. This paper presents a project-based AI Engineering…

Software Engineering · Computer Science 2026-03-11 Andreas Rausch , Stefan Wittek , Tobias Geger , David Inkermann

This paper describes the design, implementation and testing of "Danse-doigts", an edutainment therapeutic application for hemiplegic children. The objective of this program is twofold. Firstly, to allow them to train their fine motor skills…

Human-Computer Interaction · Computer Science 2019-10-22 Jean-Ferdy Susini , Olivier Pons , Nolwenn Guedin , Catherine Thevenot

Game development is a long process that involves many stages before a product is ready for the market. Human play testing is among the most time consuming, as testers are required to repeatedly perform tasks in the search for errors in the…

Machine Learning · Computer Science 2024-01-10 Pierluigi Vito Amadori , Timothy Bradley , Ryan Spick , Guy Moss

Temporal action detection (TAD) with end-to-end training often suffers from the pain of huge demand for computing resources due to long video duration. In this work, we propose an efficient temporal action detector (ETAD) that can train…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Shuming Liu , Mengmeng Xu , Chen Zhao , Xu Zhao , Bernard Ghanem

Online Judge (OJ) systems are typically considered within programming-related courses as they yield fast and objective assessments of the code developed by the students. Such an evaluation generally provides a single decision based on a…

Computers and Society · Computer Science 2024-02-07 Juan Ramón Rico-Juan , Víctor M. Sánchez-Cartagena , Jose J. Valero-Mas , Antonio Javier Gallego

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

Human-Computer Interaction · Computer Science 2022-05-12 Jeanette Falk

We propose interdependent defense (IDD) games, a computational game-theoretic framework to study aspects of the interdependence of risk and security in multi-agent systems under deliberate external attacks. Our model builds upon…

Computer Science and Game Theory · Computer Science 2012-10-19 Hau Chan , Michael Ceyko , Luis E. Ortiz

2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an…

Machine Learning · Computer Science 2023-01-11 Hung Guei

Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency…

Computer Science and Game Theory · Computer Science 2026-05-15 Baiting Chen , Tong Zhu , Rui Yu , Xiaowu Dai

Social robots are increasingly used in education, but most applications cast them as tutors offering explanation-based instruction. We explore an alternative: Robot-Mediated Applied Drama (RMAD), in which robots function as life-like…

Human-Computer Interaction · Computer Science 2026-03-26 Elaheh Sanoubari , Alicia Pan , Keith Rebello , Neil Fernandes , Andrew Houston , Kerstin Dautenhahn

Testing plays a crucial role in software development, and it is essential for software engineering students to receive proper testing education. However, motivating students to write tests and use automated testing during software…

Software Engineering · Computer Science 2024-02-01 Philipp Straubinger , Gordon Fraser

In this paper, we present an approach in the Multimodal Learning Analytics field. Within this approach, we have developed a tool to visualize and analyze eye movement data collected during learning sessions in online courses. The tool is…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Miriam Navarro , Álvaro Becerra , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang
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