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We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Stephan R. Richter , Zeeshan Hayder , Vladlen Koltun

The human body demonstrates exceptional motor capabilities-such as standing steadily on one foot or performing a high kick with the leg raised over 1.5 meters-both requiring precise balance control. While recent research on humanoid control…

Visual Attention Prediction (VAP) is a significant and imperative issue in the field of computer vision. Most of existing VAP methods are based on deep learning. However, they do not fully take advantage of the low-level contrast features…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Yuan Yuan , Hailong Ning , Xiaoqiang Lu

Handheld devices have opened up unprecedented opportunities to collect large-scale, high-quality demonstrations efficiently. However, existing systems often lack robust tactile sensing or reliable pose tracking to handle complex interaction…

Robotics · Computer Science 2025-12-03 Chuanyu Li , Chaoyi Liu , Daotan Wang , Shuyu Zhang , Lusong Li , Zecui Zeng , Fangchen Liu , Jing Xu , Rui Chen

A growth mindset has shown promising outcomes for increasing empathy ability. However, stimulating a growth mindset in VR-based empathy interventions is under-explored. In the present study, we implemented prosocial VR content, Our Neighbor…

Human-Computer Interaction · Computer Science 2024-04-02 Seoyeon Bae , Yoon Kyung Lee , Jungcheol Lee , Jaeheon Kim , Haeseong Jeon , Seung-Hwan Lim , Byung-Cheol Kim , Sowon Hahn

In this paper we present STAR-RT - the first working prototype of Selective Tuning Attention Reference (STAR) model and Cognitive Programs (CPs). The Selective Tuning (ST) model received substantial support through psychological and…

Computer Vision and Pattern Recognition · Computer Science 2017-11-28 Iuliia Kotseruba , John K. Tsotsos

Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…

Human-Computer Interaction · Computer Science 2017-06-02 Bruce Berg , Tyler Kaczmarek , Alfred Kobsa , Gene Tsudik

Infrared and visible image fusion (IVIF) integrates complementary modalities to enhance scene perception. Current methods predominantly focus on optimizing handcrafted losses and objective metrics, often resulting in fusion outcomes that do…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Jinyuan Liu , Xingyuan Li , Qingyun Mei , Haoyuan Xu , Zhiying Jiang , Long Ma , Risheng Liu , Xin Fan

We introduce DreamerV3-XP, an extension of DreamerV3 that improves exploration and learning efficiency. This includes (i) a prioritized replay buffer, scoring trajectories by return, reconstruction loss, and value error and (ii) an…

Machine Learning · Computer Science 2025-10-27 Lukas Bierling , Davide Pasero , Jan-Henrik Bertrand , Kiki Van Gerwen

Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. Consequently,…

Human-Computer Interaction · Computer Science 2025-09-01 Jose Manuel Alcalde-Llergo , Andrea Zingoni , Pilar Aparicio-Martinez , Sara Pinzi , Enrique Yeguas-Bolivar

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski

We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both…

Computation and Language · Computer Science 2026-01-26 Xinze Li , Ziyue Zhu , Siyuan Liu , Yubo Ma , Yuhang Zang , Yixin Cao , Aixin Sun

While human body capacitance ($HBC$) has been explored as a novel wearable motion sensing modality, its competence has never been quantitatively demonstrated compared to that of the dominant inertial measurement unit ($IMU$) in practical…

Signal Processing · Electrical Eng. & Systems 2025-03-11 Sizhen Bian , Vitor Fortes Rey , Siyu Yuan , Paul Lukowicz

Most commercially available optical see-through head-mounted displays (OST-HMDs) utilize optical combiners to simultaneously visualize the physical background and virtual objects. The displayed images perceived by users are a blend of…

Graphics · Computer Science 2021-01-11 Yunjin Zhang , Rui Wang , Yifan , Peng , Wei Hua , Hujun Bao

This work represents the initial development of a haptic display system for increased presence in virtual experiences. The developed system creates a two-way connection between a virtual space, mediated through a virtual reality headset,…

Robotics · Computer Science 2024-06-10 Eric Godden , Matthew Pan

Artificial behavioral agents are often evaluated based on their consistent behaviors and performance to take sequential actions in an environment to maximize some notion of cumulative reward. However, human decision making in real life…

Artificial Intelligence · Computer Science 2021-12-28 Baihan Lin , Guillermo Cecchi , Djallel Bouneffouf , Jenna Reinen , Irina Rish

A Human Computer Interface (HCI) System for playing games is designed here for more natural communication with the machines. The system presented here is a vision-based system for detection of long voluntary eye blinks and interpretation of…

Human-Computer Interaction · Computer Science 2010-02-11 S. Sumathi , S. K. Srivatsa , M. Uma Maheswari

A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…

Human-Computer Interaction · Computer Science 2019-05-15 Christian Mai , Heinrich Hußmann

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to…

Human-Computer Interaction · Computer Science 2020-10-14 Jialin Wang , Hai-Ning Liang , Diego Monteiro , Wenge Xu , Hao Chen , Qiwen Chen

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this…

Graphics · Computer Science 2025-04-14 Zhi Zhang , Meng Gai , Sheng Li