Related papers: A Virtual Reality Game to Improve Physical and Cog…
While visual data augmentation remains a cornerstone for training robust vision models, it has received limited attention in visual language models (VLMs), which predominantly rely on large-scale real data acquisition or synthetic…
The current study examines how adequate coordination among different cognitive processes including visual recognition, attention switching, action preparation and generation can be developed via learning of robots by introducing a novel…
Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision…
Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect our somatosensory perception, this paper proposes a method…
Visual instruction tuning is a key training stage of large multimodal models. However, when learning multiple visual tasks simultaneously, this approach often results in suboptimal and imbalanced overall performance due to latent knowledge…
Color Vision Deficiency (CVD) affects nearly 8 percent of men and 0.5 percent of women worldwide. Existing color-correction methods often rely on prior clinical diagnosis and static filtering, making them less effective for users with mild…
Recent advances in Vision-Language Models (VLMs) have substantially enhanced their ability across multimodal video understanding benchmarks spanning temporal, action, object, and spatial understanding. However, we identify a critical yet…
Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…
We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…
Increasing individuals' awareness of their own body signals can lead to improved interoception, enabling the brain to estimate current body states more accurately and in a timely manner. However, certain body signals, such as eye movements,…
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each…
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and…
Traditional cybersecurity tabletop exercises (TTXs) provide valuable training but are often scripted, resource-intensive, and difficult to scale. We introduce AgentBnB, a browser-based re-imagining of the Backdoors & Breaches game that…
Optical see-through augmented reality (OST-AR) overlays digital targets and annotations on the physical world, offering promising guidance for hands-on tasks such as medical needle insertion or assembly. Recent work on OST-AR depth…
The hubness problem widely exists in high-dimensional embedding space and is a fundamental source of error for cross-modal matching tasks. In this work, we study the emergence of hubs in Visual Semantic Embeddings (VSE) with application to…
We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Many graphics rendering algorithms used in both real-time games and virtual reality applications can get performance boosts by temporally reusing previous computations. However, algorithms based on temporal reuse are typically measured…
Surgical simulators have been widely used in training and evaluation of physicians and surgeons. Virtual reality augmented with haptic technology has made it feasible to develop more realistic surgical simulators. In this context, we set…
In order to engage in complex social interaction, humans learn at a young age to infer what others see and cannot see from a different point-of-view, and learn to predict others' plans and behaviors. These abilities have been mostly lacking…