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We introduce a general problem about bribery in voting systems. In the $\mathcal{R}$-Multi-Bribery problem, the goal is to bribe a set of voters at minimum cost such that a desired candidate wins the perturbed election under the voting rule…

Data Structures and Algorithms · Computer Science 2018-12-06 Dušan Knop , Martin Koutecký , Matthias Mnich

We investigate how robust approval-based multiwinner voting rules are to small perturbations in the votes. In particular, we consider the extent to which a committee can change after we add/remove/swap one approval, and we consider the…

Computer Science and Game Theory · Computer Science 2026-01-28 Piotr Faliszewski , Grzegorz Gawron , Bartosz Kusek

In the apportionment problem, a fixed number of seats must be distributed among parties in proportion to the number of voters supporting each party. We study a generalization of this setting, in which voters can support multiple parties by…

Computer Science and Game Theory · Computer Science 2022-03-31 Markus Brill , Paul Gölz , Dominik Peters , Ulrike Schmidt-Kraepelin , Kai Wilker

We analyse strategic, complete information, sequential voting with ordinal preferences over the alternatives. We consider several voting mechanisms: plurality voting and approval voting with deterministic or uniform tie-breaking rules. We…

Computer Science and Game Theory · Computer Science 2019-04-19 Oren Dean , Yakov Babichenko , Moshe Tennenholtz

We study the probability that a given candidate is an alpha-winner, i.e. a candidate preferred to each other candidate j by a fraction alpha_j of the voters. This extends the classical notion of Condorcet winner, which corresponds to the…

Computer Science and Game Theory · Computer Science 2025-05-12 Emma Caizergues , François Durand , Marc Noy , Élie de Panafieu , Vlady Ravelomanana

Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced.…

Computer Science and Game Theory · Computer Science 2014-01-16 Vincent Conitzer

We consider multiwinner elections in Euclidean space using the minimax Chamberlin-Courant rule. In this setting, voters and candidates are embedded in a $d$-dimensional Euclidean space, and the goal is to choose a committee of $k$…

Computer Science and Game Theory · Computer Science 2022-05-30 Chinmay Sonar , Subhash Suri , Jie Xue

We develop a model of multiwinner elections that combines performance-based measures of the quality of the committee (such as, e.g., Borda scores of the committee members) with diversity constraints. Specifically, we assume that the…

Computer Science and Game Theory · Computer Science 2017-11-23 Robert Bredereck , Piotr Faliszewski , Ayumi Igarashi , Martin Lackner , Piotr Skowron

To aggregate rankings into a social ranking, one can use scoring systems such as Plurality, Veto, and Borda. We distinguish three types of methods: ranking by score, ranking by repeatedly choosing a winner that we delete and rank at the…

Computer Science and Game Theory · Computer Science 2022-09-20 Niclas Boehmer , Robert Bredereck , Dominik Peters

We design two mechanisms that ensure that the majority preferred option wins in all equilibria. The first one is a simultaneous game where agents choose other agents to cooperate with on top of the vote for an alternative, thus overcoming…

Theoretical Economics · Economics 2023-10-12 Kirneva Margarita , Núñez Matías

Electoral control models ways of changing the outcome of an election via such actions as adding/deleting/partitioning either candidates or voters. These actions modify an election's participation structure and aim at either making a…

Computational Complexity · Computer Science 2016-08-14 Gábor Erdélyi , Lena Piras , Jörg Rothe

Shortlisting of candidates--selecting a group of "best" candidates--is a special case of multiwinner elections. We provide the first in-depth study of the computational complexity of strategic voting for shortlisting based on the perhaps…

Multiagent Systems · Computer Science 2019-08-15 Robert Bredereck , Andrzej Kaczmarczyk , Rolf Niedermeier

The paper considers the problem of finding the number of dominant voters in two-level voting procedures. At the first stage, voting is conducted among local groups of voters, and at the second stage, the results are aggregated to form a…

Discrete Mathematics · Computer Science 2025-06-11 N. I. Shushko , D. V. Lemtyuzhnikova

This paper introduces the Voting with Random Proposers (VRP) procedure to address the challenges of agenda manipulation in voting. In each round of VRP, a randomly selected proposer suggests an alternative that is voted on against the…

Theoretical Economics · Economics 2025-10-03 Hans Gersbach , Kremena Valkanova

Citizen-focused democratic processes where participants deliberate on alternatives and then vote to make the final decision are increasingly popular today. While the computational social choice literature has extensively investigated voting…

Multiagent Systems · Computer Science 2023-05-17 Kanav Mehra , Nanda Kishore Sreenivas , Kate Larson

Several election districts in the US have recently moved to ranked-choice voting (RCV) to decide the results of local elections. RCV allows voters to rank their choices, and the results are computed in rounds, eliminating one candidate at a…

Computers and Society · Computer Science 2022-06-28 Alborz Jelvani , Amélie Marian

In this paper, we consider lightweight decentralised algorithms for achieving consensus in distributed systems. Each member of a distributed group has a private value from a fixed set consisting of, say, two elements, and the goal is for…

Probability · Mathematics 2013-11-20 James Cruise , Ayalvadi Ganesh

It is challenging to quantify numerical preferences for different objectives in a multi-objective decision-making problem. However, the demonstrations of a user are often accessible. We propose an algorithm to infer linear preference…

Artificial Intelligence · Computer Science 2023-04-28 Junlin Lu

Election rules are formal processes that aggregate voters preferences, typically to select a single candidate, called the winner. Most of the election rules studied in the literature require the voters to rank the candidates from the most…

Data Structures and Algorithms · Computer Science 2019-01-31 Matthias Bentert , Piotr Skowron

Approval-like voting rules, such as Sincere-Strategy Preference-Based Approval voting (SP-AV), the Bucklin rule (an adaptive variant of $k$-Approval voting), and the Fallback rule (an adaptive variant of SP-AV) have many desirable…

Computer Science and Game Theory · Computer Science 2015-01-05 Ildikó Schlotter , Piotr Faliszewski , Edith Elkind
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