Related papers: Block-Coordinate Methods and Restarting for Solvin…
The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods…
Spectral clustering is one of the most popular unsupervised machine learning methods. Constructing similarity matrix is crucial to this type of method. In most existing works, the similarity matrix is computed once for all or is updated…
This paper considers the problems of unconstrained minimization of large scale smooth convex functions having block-coordinate-wise Lipschitz continuous gradients. The block coordinate descent (BCD) method are among the first optimization…
Many tasks in modern machine learning can be formulated as finding equilibria in \emph{sequential} games. In particular, two-player zero-sum sequential games, also known as minimax optimization, have received growing interest. It is…
Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…
Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players,…
Many problems reduce to the fixed-point problem of solving $x=T(x)$. To this problem, we apply the coordinate-update algorithms, which update only one or a few components of $x$ at each step. When each update is cheap, these algorithms are…
We propose a new framework to design and analyze accelerated methods that solve general monotone equation (ME) problems $F(x)=0$. Traditional approaches include generalized steepest descent methods and inexact Newton-type methods. If $F$ is…
Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending…
In this paper, we develop two new randomized block-coordinate optimistic gradient algorithms to approximate a solution of nonlinear equations in large-scale settings, which are called root-finding problems. Our first algorithm is…
Cyclic block coordinate methods are a fundamental class of optimization methods widely used in practice and implemented as part of standard software packages for statistical learning. Nevertheless, their convergence is generally not well…
Many economic games and machine learning approaches can be cast as competitive optimization problems where multiple agents are minimizing their respective objective function, which depends on all agents' actions. While gradient descent is a…
The proper equilibrium, introduced by Myerson (1978), is a classic refinement of the Nash equilibrium that has been referred to as the "mother of all refinements." For normal-form games, computing a proper equilibrium is known to be…
Coordinate update/descent algorithms are widely used in large-scale optimization due to their low per-iteration cost and scalability, but their behavior on infeasible or misspecified problems has not been much studied compared to the…
We provide a simple and generic adaptive restart scheme for convex optimization that is able to achieve worst-case bounds matching (up to constant multiplicative factors) optimal restart schemes that require knowledge of problem specific…
We propose efficient no-regret learning dynamics and ellipsoid-based methods for computing linear correlated equilibria$\unicode{x2014}$a relaxation of correlated equilibria and a strengthening of coarse correlated…
We study the convergence of Optimistic Gradient Descent Ascent in unconstrained bilinear games. In a first part, we consider the zero-sum case and extend previous results by Daskalakis et al. in 2018, Liang and Stokes in 2019, and others:…
A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the sequence-form polytope. Online…
In this paper we develop random block coordinate gradient descent methods for minimizing large scale linearly constrained separable convex problems over networks. Since we have coupled constraints in the problem, we devise an algorithm that…
In noncooperative Nash games, equilibria are often inefficient. This is exemplified by the Prisoner's Dilemma and was first provably shown in the 1980s. Since then, understanding the quality of Nash equilibrium (NE) received considerable…