English
Related papers

Related papers: Block-Coordinate Methods and Restarting for Solvin…

200 papers

Under mild conditions on the noise level of the measurements, rotation averaging satisfies strong duality, which enables global solutions to be obtained via semidefinite programming (SDP) relaxation. However, generic solvers for SDP are…

Computer Vision and Pattern Recognition · Computer Science 2021-03-17 Álvaro Parra , Shin-Fang Chng , Tat-Jun Chin , Anders Eriksson , Ian Reid

Software for computation of maximum likelihood estimates in linear structural equation models typically employs general techniques from non-linear optimization, such as quasi-Newton methods. In practice, careful tuning of initial values is…

Computation · Statistics 2016-10-12 Mathias Drton , Christopher Fox , Y. Samuel Wang

A wide array of modern machine learning applications - from adversarial models to multi-agent reinforcement learning - can be formulated as non-cooperative games whose Nash equilibria represent the system's desired operational states.…

Computer Science and Game Theory · Computer Science 2023-12-29 Iosif Sakos , Emmanouil-Vasileios Vlatakis-Gkaragkounis , Panayotis Mertikopoulos , Georgios Piliouras

In this paper, we develop a class of block-coordinate Plug-and-Play (PnP) methods to address imaging inverse problems. The block-coordinate strategy is designed to reduce the high memory consumption arising in PnP methods that rely on…

Optimization and Control · Mathematics 2026-03-03 Federica Porta , Simone Rebegoldi , Andrea Sebastiani

This paper introduces a coordinate descent version of the V\~u-Condat algorithm. By coordinate descent, we mean that only a subset of the coordinates of the primal and dual iterates is updated at each iteration, the other coordinates being…

Optimization and Control · Mathematics 2019-01-17 Olivier Fercoq , Pascal Bianchi

Policy gradient methods have become a staple of any single-agent reinforcement learning toolbox, due to their combination of desirable properties: iterate convergence, efficient use of stochastic trajectory feedback, and theoretically-sound…

Computer Science and Game Theory · Computer Science 2025-07-10 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar

This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…

Computer Science and Game Theory · Computer Science 2024-02-13 Huaqing Li , Liang Ran , Lifeng Zheng , Zhe Li , Jinhui Hu , Jun Li , Tingwen Huang

We present two stochastic descent algorithms that apply to unconstrained optimization and are particularly efficient when the objective function is slow to evaluate and gradients are not easily obtained, as in some PDE-constrained…

Optimization and Control · Mathematics 2019-04-30 David Kozak , Stephen Becker , Alireza Doostan , Luis Tenorio

In this paper we study two-player bilinear zero-sum games with constrained strategy spaces. An instance of natural occurrences of such constraints is when mixed strategies are used, which correspond to a probability simplex constraint. We…

Computer Science and Game Theory · Computer Science 2022-06-10 Andre Wibisono , Molei Tao , Georgios Piliouras

We consider a class of concave continuous games in which the corresponding admissible strategy profile of each player underlies affine coupling constraints. We propose a novel algorithm that leads the relevant population dynamic toward Nash…

Computer Science and Game Theory · Computer Science 2019-10-22 Ezra Tampubolon , Holger Boche

We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. We focus on semi-decentralized communication architectures, where there is a central…

Optimization and Control · Mathematics 2022-06-16 Giuseppe Belgioioso , Sergio Grammatico

Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-information games where search starts from the current state,…

Computer Science and Game Theory · Computer Science 2026-01-27 Ondrej Kubicek , Viliam Lisy , Tuomas Sandholm

We study the convergence to local Nash equilibria of gradient methods for two-player zero-sum differentiable games. It is well-known that such dynamics converge locally when $S \succ 0$ and may diverge when $S=0$, where $S\succeq 0$ is the…

Optimization and Control · Mathematics 2023-11-08 Guillaume Wang , Lénaïc Chizat

We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which…

Computer Science and Game Theory · Computer Science 2024-08-19 Jing Dong , Baoxiang Wang , Yaoliang Yu

This paper addresses the problem of learning an equilibrium efficiently in general-sum Markov games through decentralized multi-agent reinforcement learning. Given the fundamental difficulty of calculating a Nash equilibrium (NE), we…

Machine Learning · Computer Science 2022-02-01 Weichao Mao , Tamer Başar

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

Much recent attention has been devoted to gradient descent algorithms where the steepest descent step size is replaced by a similar one from a previous iteration or gets updated only once every second step, thus forming a {\em faster…

Computer Vision and Pattern Recognition · Computer Science 2013-08-13 Hui Huang , Uri Ascher

Last-iterate convergence has received extensive study in two player zero-sum games starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical methods that exhibit last-iterate convergence for the…

Computer Science and Game Theory · Computer Science 2023-10-05 Yi Feng , Hu Fu , Qun Hu , Ping Li , Ioannis Panageas , Bo Peng , Xiao Wang

We study the worst-case behavior of Block Coordinate Descent (BCD) type algorithms for unconstrained minimization of coordinate-wise smooth convex functions. This behavior is indeed not completely understood, and the practical success of…

Optimization and Control · Mathematics 2025-07-23 Yassine Kamri , François Glineur , Julien M. Hendrickx , Ion Necoara

We study the alternating gradient descent-ascent (AltGDA) algorithm in two-player zero-sum games. Alternating methods, where players take turns to update their strategies, have long been recognized as simple and practical approaches for…

Computer Science and Game Theory · Computer Science 2026-03-03 Tianlong Nan , Shuvomoy Das Gupta , Garud Iyengar , Christian Kroer