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Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For extremely unbalanced predicate distributions, existing…
Weakly-Supervised Scene Graph Generation (WSSGG) research has recently emerged as an alternative to the fully-supervised approach that heavily relies on costly annotations. In this regard, studies on WSSGG have utilized image captions to…
Visual relationship detection is fundamental for holistic image understanding. However, the localization and classification of (subject, predicate, object) triplets remain challenging tasks, due to the combinatorial explosion of possible…
Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs.…
Recently, large-scale visual language pre-trained (VLP) models have demonstrated impressive performance across various downstream tasks. Motivated by these advancements, pioneering efforts have emerged in multi-label image recognition with…
Autoregressive image and video generators are trained with teacher-forced histories but must sample from their own generated prefixes at inference time, making them vulnerable to exposure bias and prefix drift. Existing remedies either…
Today's scene graph generation (SGG) task is still far from practical, mainly due to the severe training bias, e.g., collapsing diverse "human walk on / sit on / lay on beach" into "human on beach". Given such SGG, the down-stream tasks…
We introduce TRiCo, a novel triadic game-theoretic co-training framework that rethinks the structure of semi-supervised learning by incorporating a teacher, two students, and an adversarial generator into a unified training paradigm. Unlike…
Open-vocabulary scene graph generation (SGG) aims to describe visual scenes with flexible and fine-grained relation phrases beyond a fixed predicate vocabulary. While recent vision-language models greatly expand the semantic coverage of…
Dynamic Scene Graph Generation (DSGG) aims to create a scene graph for each video frame by detecting objects and predicting their relationships. Weakly Supervised DSGG (WS-DSGG) reduces annotation workload by using an unlocalized scene…
Video scene graph generation (VidSGG) aims to identify objects in visual scenes and infer their relationships for a given video. It requires not only a comprehensive understanding of each object scattered on the whole scene but also a deep…
Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses…
Scene Graph Generation (SGG) is a visual understanding task, aiming to describe a scene as a graph of entities and their relationships with each other. Existing works rely on location labels in form of bounding boxes or segmentation masks,…
In scene graph generation (SGG), learning with cross-entropy loss yields biased predictions owing to the severe imbalance in the distribution of the relationship labels in the dataset. Thus, this study proposes a method to generate scene…
3D Semantic Scene Graph Prediction aims to detect objects and their semantic relationships in 3D scenes, and has emerged as a crucial technology for robotics and AR/VR applications. While previous research has addressed dataset limitations…
Recently, video scene text detection has received increasing attention due to its comprehensive applications. However, the lack of annotated scene text video datasets has become one of the most important problems, which hinders the…
Unbiased scene graph generation (USGG) is a challenging task that requires predicting diverse and heavily imbalanced predicates between objects in an image. To address this, we propose a novel framework peer learning that uses predicate…
It is challenging to annotate large-scale datasets for supervised video shadow detection methods. Using a model trained on labeled images to the video frames directly may lead to high generalization error and temporal inconsistent results.…
Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…
This paper presents a finding that leveraging the hierarchical structures among labels for relationships and objects can substantially improve the performance of scene graph generation systems. The focus of this work is to create an…