English
Related papers

Related papers: Triple Correlations-Guided Label Supplementation f…

200 papers

Scene graph generation aims to detect visual relationship triplets, (subject, predicate, object). Due to biases in data, current models tend to predict common predicates, e.g. "on" and "at", instead of informative ones, e.g. "standing on"…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Lianli Gao , Xinyu Lyu , Yuyu Guo , Yuxuan Hu , Yuan-Fang Li , Lu Xu , Heng Tao Shen , Jingkuan Song

Scene graph generation (SGG) models have suffered from inherent problems regarding the benchmark datasets such as the long-tailed predicate distribution and missing annotation problems. In this work, we aim to alleviate the long-tailed…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Kibum Kim , Kanghoon Yoon , Yeonjun In , Jinyoung Moon , Donghyun Kim , Chanyoung Park

Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG).…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Kibum Kim , Kanghoon Yoon , Yeonjun In , Jaehyeong Jeon , Jinyoung Moon , Donghyun Kim , Chanyoung Park

The Scene Graph Generation (SGG) task aims to detect all the objects and their pairwise visual relationships in a given image. Although SGG has achieved remarkable progress over the last few years, almost all existing SGG models follow the…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Lin Li , Long Chen , Hanrong Shi , Wenxiao Wang , Jian Shao , Yi Yang , Jun Xiao

Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or…

Computer Vision and Pattern Recognition · Computer Science 2026-02-05 Huy Le , Nhat Chung , Tung Kieu , Jingkang Yang , Ngan Le

The task of dynamic scene graph generation (SGG) from videos is complicated and challenging due to the inherent dynamics of a scene, temporal fluctuation of model predictions, and the long-tailed distribution of the visual relationships in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-03 Sayak Nag , Kyle Min , Subarna Tripathi , Amit K. Roy Chowdhury

In Scene Graph Generation (SGG), structured representations are extracted from visual inputs as object nodes and connecting predicates, enabling image-based reasoning for diverse downstream tasks. While fully supervised SGG has improved…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Abdelrahman Elskhawy , Mengze Li , Nassir Navab , Benjamin Busam

This paper deals with a challenging task of video scene graph generation (VidSGG), which could serve as a structured video representation for high-level understanding tasks. We present a new {\em detect-to-track} paradigm for this task by…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yao Teng , Limin Wang , Zhifeng Li , Gangshan Wu

Current Scene Graph Generation (SGG) methods tend to predict frequent predicate categories and fail to recognize rare ones due to the severe imbalanced distribution of predicates. To improve the robustness of SGG models on different…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Xingchen Li , Long Chen , Jian Shao , Shaoning Xiao , Songyang Zhang , Jun Xiao

Scene Graph Generation (SGG) aims to extract entities, predicates and their semantic structure from images, enabling deep understanding of visual content, with many applications such as visual reasoning and image retrieval. Nevertheless,…

Computer Vision and Pattern Recognition · Computer Science 2020-04-02 Alireza Zareian , Svebor Karaman , Shih-Fu Chang

3D scene graph generation (SGG) has been of high interest in computer vision. Although the accuracy of 3D SGG on coarse classification and single relation label has been gradually improved, the performance of existing works is still far…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Yuanyuan Liu , Chengjiang Long , Zhaoxuan Zhang , Bokai Liu , Qiang Zhang , Baocai Yin , Xin Yang

As a natural extension of the image synthesis task, video synthesis has attracted a lot of interest recently. Many image synthesis works utilize class labels or text as guidance. However, neither labels nor text can provide explicit…

Computer Vision and Pattern Recognition · Computer Science 2022-11-18 Yuren Cong , Jinhui Yi , Bodo Rosenhahn , Michael Ying Yang

Scene Graphs are widely applied in computer vision as a graphical representation of relationships between objects shown in images. However, these applications have not yet reached a practical stage of development owing to biased training…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Misaki Ohashi , Yusuke Matsui

Learning to build 3D scene graphs is essential for real-world perception in a structured and rich fashion. However, previous 3D scene graph generation methods utilize a fully supervised learning manner and require a large amount of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Xu Wang , Yifan Li , Qiudan Zhang , Wenhui Wu , Mark Junjie Li , Jianmin Jinag

Scene Graph Generation (SGG) aims to detect all the visual relation triplets $<$\texttt{sub}, \texttt{pred}, \texttt{obj}$>$ in a given image. With the emergence of various advanced techniques for better utilizing both the intrinsic and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Lin Li , Guikun Chen , Jun Xiao , Yi Yang , Chunping Wang , Long Chen

RGB-T semantic segmentation requires strictly aligned VIS-IR-Label triplets; however, such aligned triplet data are often scarce in real-world scenarios. Existing generative augmentation methods usually adopt cascaded generation paradigms,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Ping Zhou , Haoyu Wang , Mengmeng Zheng , Lei Zhang , Wei Wei , Chen Ding , Fei Zhou

Recently, increasing efforts have been focused on Weakly Supervised Scene Graph Generation (WSSGG). The mainstream solution for WSSGG typically follows the same pipeline: they first align text entities in the weak image-level supervisions…

Computer Vision and Pattern Recognition · Computer Science 2022-08-04 Xingchen Li , Long Chen , Wenbo Ma , Yi Yang , Jun Xiao

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions.…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Boxiao Pan , Haoye Cai , De-An Huang , Kuan-Hui Lee , Adrien Gaidon , Ehsan Adeli , Juan Carlos Niebles

Recent years have seen a growing interest in Scene Graph Generation (SGG), a comprehensive visual scene understanding task that aims to predict entity relationships using a relation encoder-decoder pipeline stacked on top of an object…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Gopika Sudhakaran , Devendra Singh Dhami , Kristian Kersting , Stefan Roth

Scene Graph Generation, which generally follows a regular encoder-decoder pipeline, aims to first encode the visual contents within the given image and then parse them into a compact summary graph. Existing SGG approaches generally not only…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Xingning Dong , Tian Gan , Xuemeng Song , Jianlong Wu , Yuan Cheng , Liqiang Nie