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For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…

Combinatorics · Mathematics 2016-03-18 Oren Dean , Michael Krivelevich

We study the Maker-Breaker $H$-game played on the edge set of the random graph $G_{n,p}$. In this game two players, Maker and Breaker, alternately claim unclaimed edges of $G_{n,p}$, until all the edges are claimed. Maker wins if he claims…

Combinatorics · Mathematics 2014-01-20 Rajko Nenadov , Angelika Steger , Miloš Stojaković

Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner's Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to…

Computer Science and Game Theory · Computer Science 2014-02-17 Liming Pan , Dong Hao , Zhihai Rong , Tao Zhou

We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…

Computer Science and Game Theory · Computer Science 2021-10-29 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…

Computer Science and Game Theory · Computer Science 2022-07-21 Jan Kretinsky , Emanuel Ramneantu , Alexander Slivinskiy , Maximilian Weininger

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

Computer Science and Game Theory · Computer Science 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

We consider two-player non-zero-sum stopping games in discrete time. Unlike Dynkin games, in our games the payoff of each player is revealed after both players stop. Moreover, each player can adjust her own stopping strategy according to…

Optimization and Control · Mathematics 2015-08-26 Zhou Zhou

We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we…

Computer Science and Game Theory · Computer Science 2010-02-15 Tomas Brazdil , Petr Jancar , Antonin Kucera

This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of…

Computer Science and Game Theory · Computer Science 2022-03-04 Joran van den Bosse , Marc Uetz , Matthias Walter

In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…

Discrete Mathematics · Computer Science 2015-06-02 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…

Optimization and Control · Mathematics 2025-08-13 Zifan Wang , Xinlei Yi , Michael M. Zavlanos , Karl H. Johansson

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…

Computer Science and Game Theory · Computer Science 2013-07-22 Julien Reichert

In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played…

Combinatorics · Mathematics 2016-03-15 Michael Krivelevich , Gal Kronenberg

We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…

Discrete Mathematics · Computer Science 2018-09-19 Eric Duchêne , Valentin Gledel , Aline Parreau , Gabriel Renault

The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…

Combinatorics · Mathematics 2023-10-27 Calum MacRury , Erlang Surya

The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…

Combinatorics · Mathematics 2023-06-02 Dennis Clemens , Pranshu Gupta , Yannick Mogge

We study decision-making with rational inattention in settings where agents have perception constraints. In such settings, inaccurate prior beliefs or models of others may lead to inattention blindness, where an agent is unaware of its…

Computer Science and Game Theory · Computer Science 2025-10-06 Mustafa O. Karabag , Jesse Milzman , Ufuk Topcu

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Logic in Computer Science · Computer Science 2024-11-05 Stephan Spengler