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The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

The recognition of human activities is one of the key problems in video understanding. Action recognition is challenging even for specific categories of videos, such as sports, that contain only a small set of actions. Interestingly, sports…

Multimedia · Computer Science 2017-09-28 Rahul Anand Sharma , Pramod Sankar K , CV Jawahar

The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful…

Machine Learning · Statistics 2017-10-09 Alain Saas , Anna Guitart , África Periáñez

Determining when people are struggling allows for a finer-grained understanding of actions that complements conventional action classification and error detection. Struggle detection, as defined in this paper, is a distinct and important…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Shijia Feng , Michael Wray , Brian Sullivan , Youngkyoon Jang , Casimir Ludwig , Iain Gilchrist , Walterio Mayol-Cuevas

In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

Computer Science and Game Theory · Computer Science 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…

Image and Video Processing · Electrical Eng. & Systems 2022-04-15 Xiangxu Yu , Zhengzhong Tu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Video causal reasoning aims to achieve a high-level understanding of videos from a causal perspective. However, it exhibits limitations in its scope, primarily executed in a question-answering paradigm and focusing on brief video segments…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Tieyuan Chen , Huabin Liu , Yi Wang , Yihang Chen , Tianyao He , Chaofan Gan , Huanyu He , Weiyao Lin

When doing a study on a large number of video games, it may be difficult to cluster them into coherent groups to better study them. In this paper, we introduce a novel algorithm, that takes as input any set of games S that are released on…

Human-Computer Interaction · Computer Science 2023-12-07 Nicolas Grelier , Stéphane Kaufmann

With the rapid advancement in video generation, people can conveniently use video generation models to create videos tailored to their specific desires. As a result, there are also growing concerns about the potential misuse of video…

Cryptography and Security · Computer Science 2025-07-08 Yan Pang , Baicheng Chen , Yang Zhang , Tianhao Wang

Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement…

Computation and Language · Computer Science 2022-10-07 Mohammad Reza Taesiri , Finlay Macklon , Yihe Wang , Hengshuo Shen , Cor-Paul Bezemer

The practicality of a video surveillance system is adversely limited by the amount of queries that can be placed on human resources and their vigilance in response. To transcend this limitation, a major effort under way is to include…

Computer Vision and Pattern Recognition · Computer Science 2014-05-16 Samaneh Khoshrou , Jaime S. Cardoso , Luis F. Teixeira

In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Parmida Davarmanesh , Kuanhao Jiang , Tingting Ou , Artem Vysogorets , Stanislav Ivashkevich , Max Kiehn , Shantanu H. Joshi , Nicholas Malaya

Video causal reasoning aims to achieve a high-level understanding of video content from a causal perspective. However, current video reasoning tasks are limited in scope, primarily executed in a question-answering paradigm and focusing on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Tieyuan Chen , Huabin Liu , Tianyao He , Yihang Chen , Chaofan Gan , Xiao Ma , Cheng Zhong , Yang Zhang , Yingxue Wang , Hui Lin , Weiyao Lin

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Existing methods for instance segmentation in videos typically involve multi-stage pipelines that follow the tracking-by-detection paradigm and model a video clip as a sequence of images. Multiple networks are used to detect objects in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Ali Athar , Sabarinath Mahadevan , Aljoša Ošep , Laura Leal-Taixé , Bastian Leibe

Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jingwen Deng , Zihao Wang , Shaofei Cai , Anji Liu , Yitao Liang

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa