Related papers: Saturating automata for game semantics
Compact representations of automata are important for efficiency. In this paper, we study methods to compute reduced automata, in which no two states accept the same language. We do this for finitary automata (FA), an abstract definition…
Many methods for the verification of complex computer systems require the existence of a tractable mathematical abstraction of the system, often in the form of an automaton. In reality, however, such a model is hard to come up with, in…
This paper is the extended version of On the Complexity of Infinite Advice Strings (ICALP 2018). We investigate a notion of comparison between infinite strings. In a general way, if M is a computation model (e.g. Turing machines) and C a…
We define a game semantics for second order classical arithmetic PA2 (with quantifiers over predicates on integers and full comprehension axiom). Our semantics is effective: moves are described by a finite amount of information and whenever…
This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…
Weighted automata are non-deterministic automata where the transitions are equipped with weights. They can model quantitative aspects of systems like costs or energy consumption. The value of a run can be computed, for example, as the…
Interactive theorem provers, like Isabelle/HOL, Coq and Lean, have expressive languages that allow the formalization of general mathematical objects and proofs. In this context, an important goal is to reduce the time and effort needed to…
Finite-state automata are a very effective tool in natural language processing. However, in a variety of applications and especially in speech precessing, it is necessary to consider more general machines in which arcs are assigned weights…
Given a family of graphs $\mathcal{F}$, we consider the $\mathcal{F}$-saturation game. In this game two players alternate adding edges to an initially empty graph on $n$ vertices, with the only constraint being that neither player can add…
To each one-dimensional subshift $X$, we may associate a winning shift $W(X)$ which arises from a combinatorial game played on the language of $X$. Previously it has been studied what properties of $X$ does $W(X)$ inherit. For example, $X$…
Finite-state tree automata are a well studied formalism for representing term languages. This paper studies the problem of determining the regularity of the set of instances of a finite set of terms with variables, where each variable is…
Minimizing the size of finite automata is a fundamental problem in theoretical computer science. Beyond standard minimization, further reductions can be achieved by decomposing an automaton into smaller components whose languages combine…
In this paper we consider a type system with a universal type $\omega$ where any term (whether open or closed, $\beta$-normalising or not) has type $\omega$. We provide this type system with a realisability semantics where an atomic type is…
In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…
The state transition algorithm (STA), as an intelligent optimization method grounded in constructivist learning, has been demonstrated to be highly effective in solving complex optimization problems. However, the standard STA suffers from…
A mimic computing oriented automaton can directly portray the behaviors of a mimic computing system. In this paper, we investigate the following theoretical problems on this type of automata: operational semantics and computational ability.…
We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…
We study the learnability of symbolic finite state automata (SFA), a model shown useful in many applications in software verification. The state-of-the-art literature on this topic follows the query learning paradigm, and so far all…
Most slowly synchronizing automata over binary alphabets are circular, i.e., containing a letter permuting the states in a single cycle, and their set of synchronizing words has maximal state complexity, which also implies complete…
Many sequences of $p$-adic integers project modulo $p^\alpha$ to $p$-automatic sequences for every $\alpha \geq 0$. Examples include algebraic sequences of integers, which satisfy this property for every prime $p$, and some cocycle…