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In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing…

Computer Vision and Pattern Recognition · Computer Science 2022-08-22 Tailin Chen , Desen Zhou , Jian Wang , Shidong Wang , Qian He , Chuanyang Hu , Errui Ding , Yu Guan , Xuming He

In the context of few-shot classification, the goal is to train a classifier using a limited number of samples while maintaining satisfactory performance. However, traditional metric-based methods exhibit certain limitations in achieving…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Fatemeh Askari , Amirreza Fateh , Mohammad Reza Mohammadi

Overweight and obesity have emerged as widespread societal challenges, frequently linked to unhealthy eating patterns. A promising approach to enhance dietary monitoring in everyday life involves automated detection of food intake gestures.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Chunzhuo Wang , Zhewen Xue , T. Sunil Kumar , Guido Camps , Hans Hallez , Bart Vanrumste

In visual recognition tasks, few-shot learning requires the ability to learn object categories with few support examples. Its re-popularity in light of the deep learning development is mainly in image classification. This work focuses on…

Computer Vision and Pattern Recognition · Computer Science 2022-07-29 Miao Zhang , Miaojing Shi , Li Li

This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…

Computer Vision and Pattern Recognition · Computer Science 2024-04-29 Syed Waleed Hyder , Muhammad Usama , Anas Zafar , Muhammad Naufil , Fawad Javed Fateh , Andrey Konin , M. Zeeshan Zia , Quoc-Huy Tran

Existing skeleton-based human action classification models rely on well-trimmed action-specific skeleton videos for both training and testing, precluding their scalability to real-world applications where untrimmed videos exhibiting…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Haitao Tian , Pierre Payeur

This paper presents Ske2Grid, a new representation learning framework for improved skeleton-based action recognition. In Ske2Grid, we define a regular convolution operation upon a novel grid representation of human skeleton, which is a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Dongqi Cai , Yangyuxuan Kang , Anbang Yao , Yurong Chen

Automatic vertebrae identification and localization from arbitrary CT images is challenging. Vertebrae usually share similar morphological appearance. Because of pathology and the arbitrary field-of-view of CT scans, one can hardly rely on…

Computer Vision and Pattern Recognition · Computer Science 2018-12-11 Haofu Liao , Addisu Mesfin , Jiebo Luo

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Thao Minh Le , Nakamasa Inoue , Koichi Shinoda

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Kalpit Thakkar , P J Narayanan

FungiCLEF 2024 addresses the fine-grained visual categorization (FGVC) of fungi species, with a focus on identifying poisonous species. This task is challenging due to the size and class imbalance of the dataset, subtle inter-class…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Christopher Chiu , Maximilian Heil , Teresa Kim , Anthony Miyaguchi

There has been a dramatic increase in the volume of videos and their related content uploaded to the internet. Accordingly, the need for efficient algorithms to analyse this vast amount of data has attracted significant research interest.…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Motasem Alsawadi , Miguel Rio

Robots operating in human-centered environments, such as retail stores, restaurants, and households, are often required to distinguish between similar objects in different contexts with a high degree of accuracy. However, fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Songsong Xiong , Georgios Tziafas , Hamidreza Kasaei

The raising availability of 3D cameras and dramatic improvement of computer vision algorithms in the recent decade, accelerated the research of automatic movement assessment solutions. Such solutions can be implemented at home, using…

Computer Vision and Pattern Recognition · Computer Science 2020-07-31 Tal Hakim

This paper introduces a two-phase deep feature engineering framework for efficient learning of semantics enhanced joint embedding, which clearly separates the deep feature engineering in data preprocessing from training the text-image joint…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Zhongwei Xie , Ling Liu , Yanzhao Wu , Luo Zhong , Lin Li

In the last years, the computer vision research community has studied on how to model temporal dynamics in videos to employ 3D human action recognition. To that end, two main baseline approaches have been researched: (i) Recurrent Neural…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Carlos Caetano , François Brémond , William Robson Schwartz

Automatic human action recognition is indispensable for almost artificial intelligent systems such as video surveillance, human-computer interfaces, video retrieval, etc. Despite a lot of progress, recognizing actions in an unknown video is…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

The number of categories for action recognition is growing rapidly. It is thus becoming increasingly hard to collect sufficient training data to learn conventional models for each category. This issue may be ameliorated by the increasingly…

Computer Vision and Pattern Recognition · Computer Science 2015-11-17 Xun Xu , Timothy Hospedales , Shaogang Gong

We describe a novel cross-modal embedding space for actions, named Action2Vec, which combines linguistic cues from class labels with spatio-temporal features derived from video clips. Our approach uses a hierarchical recurrent network to…

Computer Vision and Pattern Recognition · Computer Science 2019-01-03 Meera Hahn , Andrew Silva , James M. Rehg

Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haodong Zhang , ZhiKe Chen , Haocheng Xu , Lei Hao , Xiaofei Wu , Songcen Xu , Zhensong Zhang , Yue Wang , Rong Xiong