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This notebook paper describes our system for the untrimmed classification task in the ActivityNet challenge 2016. We investigate multiple state-of-the-art approaches for action recognition in long, untrimmed videos. We exploit hand-crafted…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Yi Zhu , Shawn Newsam , Zaikun Xu

Sports video analysis is a widespread research topic. Its applications are very diverse, like events detection during a match, video summary, or fine-grained movement analysis of athletes. As part of the MediaEval 2022 benchmarking…

This paper addresses the task of zero-shot image classification. The key contribution of the proposed approach is to control the semantic embedding of images -- one of the main ingredients of zero-shot learning -- by formulating it as a…

Computer Vision and Pattern Recognition · Computer Science 2016-07-28 Maxime Bucher , Stéphane Herbin , Frédéric Jurie

Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2022-09-22 Anqi Zhu , Qiuhong Ke , Mingming Gong , James Bailey

Many semantic events in team sport activities e.g. basketball often involve both group activities and the outcome (score or not). Motion patterns can be an effective means to identify different activities. Global and local motions have…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Lifang Wu , Zhou Yang , Qi Wang , Meng Jian , Boxuan Zhao , Junchi Yan , Chang Wen Chen

Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Zhigang Tu , Zhengbo Zhang , Jia Gong , Junsong Yuan , Bo Du

Skeleton-based gesture recognition methods have achieved high success using Graph Convolutional Network (GCN). In addition, context-dependent adaptive topology as a neighborhood vertex information and attention mechanism leverages a model…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Ikuo Nakamura

Humans can easily recognize actions with only a few examples given, while the existing video recognition models still heavily rely on the large-scale labeled data inputs. This observation has motivated an increasing interest in few-shot…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Yuqian Fu , Li Zhang , Junke Wang , Yanwei Fu , Yu-Gang Jiang

This paper presents a method for automatic segmentation, localization, and identification of vertebrae in arbitrary 3D CT images. Many previous works do not perform the three tasks simultaneously even though requiring a priori knowledge of…

Image and Video Processing · Electrical Eng. & Systems 2020-10-01 Naoto Masuzawa , Yoshiro Kitamura , Keigo Nakamura , Satoshi Iizuka , Edgar Simo-Serra

3D semantic segmentation is one of the most crucial tasks in driving perception. The ability of a learning-based model to accurately perceive dense 3D surroundings often ensures the safe operation of autonomous vehicles. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Qing Wu

Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

With the aim of detecting AI-generated images and identifying the specific models responsible for their generation, we propose a multi-modal multi-task model. The model leverages pre-trained BERT and CLIP Vision encoders for text and image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiaoyu Guo , Arkaitz Zubiaga

We present a new deep learning approach for real-time 3D human action recognition from skeletal data and apply it to develop a vision-based intelligent surveillance system. Given a skeleton sequence, we propose to encode skeleton poses and…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Huy Hieu Pham , Houssam Salmane , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A Velastin

In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Michael Duhme , Raphael Memmesheimer , Dietrich Paulus

Fine-grained visual classification is a challenging task that recognizes the sub-classes belonging to the same meta-class. Large inter-class similarity and intra-class variance is the main challenge of this task. Most exiting methods try to…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Dongliang Chang , Yixiao Zheng , Zhanyu Ma , Ruoyi Du , Kongming Liang

Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Dong Yang , Monica Mengqi Li , Hong Fu , Jicong Fan , Zhao Zhang , Howard Leung

Learning meaningful visual representations in an embedding space can facilitate generalization in downstream tasks such as action segmentation and imitation. In this paper, we learn a motion-centric representation of surgical video…

Robotics · Computer Science 2020-06-02 Ajay Kumar Tanwani , Pierre Sermanet , Andy Yan , Raghav Anand , Mariano Phielipp , Ken Goldberg

The aim of this work is to contribute to the development of a tactile device for visually impaired and blind persons in order to let them to understand actions of the surrounding people and to interact with them. First, based on the…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Leyla Benhamida , Slimane Larabi

In recent years, the scientific community has focused on the development of CAD tools that could improve bone fractures' classification, mostly based on Convolutional Neural Network (CNN). However, the discerning accuracy of fractures'…

Artificial Intelligence · Computer Science 2021-10-27 Leonardo Tanzi , Andrea Audisio , Giansalvo Cirrincione , Alessandro Aprato , Enrico Vezzetti

Micro-action is an imperceptible non-verbal behaviour characterised by low-intensity movement. It offers insights into the feelings and intentions of individuals and is important for human-oriented applications such as emotion recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Dan Guo , Kun Li , Bin Hu , Yan Zhang , Meng Wang
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