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Related papers: Metaverse: A Young Gamer's Perspective

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New applications are being supported by current and future networks. In particular, it is expected that Metaverse applications will be deployed in the near future, as 5G and 6G network provide sufficient bandwidth and sufficiently low…

Networking and Internet Architecture · Computer Science 2023-12-18 Cedric Westphal , Jungha Hong , Shin-Gak Kang , Leonardo Chiariglione , Tianji Jiang

The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…

Human-Computer Interaction · Computer Science 2023-09-06 Dipesh Gyawali

The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly…

Human-Computer Interaction · Computer Science 2021-01-13 Katharina Emmerich , Andrey Krekhov , Sebastian Cmentowski , Jens Krueger

Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the…

Human-Computer Interaction · Computer Science 2019-06-25 Chrysanthi Tziortzioti , Irene Mavrommati , Georgios Mylonas , Andrea Vitaletti , Ioannis Chatzigiannakis

In recent years, the Internet of Things (IoT) is studied in the context of the Metaverse to provide users immersive cyber-virtual experiences in mixed reality environments. This survey introduces six typical IoT applications in the…

Networking and Internet Architecture · Computer Science 2022-08-30 Kai Li , Yingping Cui , Weicai Li , Tiejun Lv , Xin Yuan , Shenghong Li , Wei Ni , Meryem Simsek , Falko Dressler

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these…

Multimedia · Computer Science 2020-05-08 Chris Hughes , Mario Montagud

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

This paper represents a game which interacts with humans via hand gesture movement. Nowadays, apps like this seem rare, and there seems to be a window opening for this kind of application to be more prevalent and useful in the near future.…

Human-Computer Interaction · Computer Science 2022-04-26 Md Rafid Islam , Ratun Rahman , Akib Ahmed , Rafsan Jany

Social Virtual Reality (VR), where people meet in virtual spaces via 3D avatars, is used by children and adults alike. Children experience new forms of harassment in social VR where it is often inaccessible to parental oversight. To date,…

Human-Computer Interaction · Computer Science 2025-03-20 Cristina Fiani , Pejman Saeghe , Mark McGill , Mohamed Khamis

The global metaverse development is facing a "cooldown moment", while the academia and industry attention moves drastically from the Metaverse to AI Generated Content (AIGC) in 2023. Nonetheless, the current discussion rarely considers the…

Human-Computer Interaction · Computer Science 2023-04-19 Lik-Hang Lee , Pengyuan Zhou , Chaoning Zhang , Simo Hosio

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or…

Artificial Intelligence · Computer Science 2018-03-06 Swen E. Gaudl , Mark J. Nelson , Simon Colton , Rob Saunders , Edward J. Powley , Peter Ivey , Blanca Perez Ferrer , Michael Cook

Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models…

Human-Computer Interaction · Computer Science 2021-10-13 Jichen Zhu , Magy Seif El-Nasr

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

Human-Computer Interaction · Computer Science 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

The Metaverse, a shared and spatially organized digital continuum, is transforming various industries, with music emerging as a leading use case. Live concerts, collaborative composition, and interactive experiences are driving the Musical…

Networking and Internet Architecture · Computer Science 2026-04-29 Ali Al Housseini , Jaime Llorca , Luca Turchet , Tiziano Leidi , Cristina Rottondi , Omran Ayoub

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…

Computers and Society · Computer Science 2024-09-12 Gioacchino Fazio , Stefano Fricano , Claudio Pirrone

This paper discusses challenges and opportunities of considering the Metaverse as an Information-Centric Network (ICN). The Web today essentially represents a data-centric application layer: data named by URLs is manipulated with REST…

Networking and Internet Architecture · Computer Science 2023-09-19 Dirk Kutscher , Jeff Burke , Giuseppe Fioccola , Paulo Mendes