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Related papers: Metaverse: A Young Gamer's Perspective

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During the height of the hype in late 2021, the Metaverse drew more attention from around the world than ever before. It promised new ways to interact with people in three-dimensional digital spaces. This cross-sectional study investigates…

Computers and Society · Computer Science 2025-12-22 Mehmet Ali Erkan , Halil Eren Koçak

This paper explores the potential developments of self-directed learning in the metaverse in response to Education 4.0 and the Fourth Industrial Revolution. It highlights the importance of education keeping up with technological…

Computers and Society · Computer Science 2023-05-16 Yun-Cheng Tsai

The Metaverse is a network of eXtended Reality applications (XR apps) connected to each other, over the Internet infrastructure, allowing network users, systems, and devices to access them. It is very challenging to implement solutions for…

Software Engineering · Computer Science 2022-09-23 Filipe Fernandes , Cláudia Werner

Over the years, mobile phones have become versatile devices with a multitude of capabilities due to the plethora of embedded sensors that enable them to capture rich data unobtrusively. In a world where people are more conscious regarding…

Human-Computer Interaction · Computer Science 2021-01-05 Lakmal Meegahapola , Daniel Gatica-Perez

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

Human-Computer Interaction · Computer Science 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

The Metaverse play-to-earn games have been gaining popularity as they enable players to earn in-game tokens which can be translated to real-world profits. With the advancements in augmented reality (AR) technologies, users can play AR games…

Networking and Internet Architecture · Computer Science 2024-02-29 Terence Jie Chua , Wenhan Yu , Jun Zhao

Most attention in K-12 artificial intelligence and machine learning (AI/ML) education has been given to having youths train models, with much less attention to the equally important testing of models when creating machine learning…

Computers and Society · Computer Science 2023-12-15 L. Morales-Navarro , M. Shah , Y. B. Kafai

Digital Twins (DTs) are a conventional and well-known concept, proposed in 70s, that are popular in a broad spectrum of sciences, industry innovations, and consortium alliances. However, in the last few years, the growth of digital assets…

Networking and Internet Architecture · Computer Science 2022-04-26 Saeed Banaeian Far , Azadeh Imani Rad

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

Artificial Intelligence · Computer Science 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…

Human-Computer Interaction · Computer Science 2026-03-20 Anqi Wang , Lei Han , Jiahua Dong , Muzhi Zhou , David Yip , Yuyang Wang , Pan Hui

Since Facebook was renamed Meta, a lot of attention, debate, and exploration have intensified about what the Metaverse is, how it works, and the possible ways to exploit it. It is anticipated that Metaverse will be a continuum of rapidly…

Improving the interactivity and interconnectivity between people is one of the highlights of the Metaverse. The Metaverse relies on a core approach, digital twinning, which is a means to replicate physical world objects, people, actions and…

Networking and Internet Architecture · Computer Science 2022-09-28 Terence Jie Chua , Wenhan Yu , Jun Zhao

As an emerging technology that enables seamless integration between the physical and virtual worlds, the Metaverse has great potential to be deployed in the industrial production field with the development of extended reality (XR) and…

Computational Engineering, Finance, and Science · Computer Science 2025-04-22 Shiying Zhang , Jun Li , Long Shi , Ming Ding , Dinh C. Nguyen , Wen Chen , Zhu Han

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Iteratively building and testing machine learning models can help children develop creativity, flexibility, and comfort with machine learning and artificial intelligence. We explore how children use machine teaching interfaces with a team…

Machine Learning · Computer Science 2021-09-29 Utkarsh Dwivedi , Jaina Gandhi , Raj Parikh , Merijke Coenraad , Elizabeth Bonsignore , Hernisa Kacorri

As the Metaverse is iteratively being defined, its potential to unleash the next wave of digital disruption and create real-life value becomes increasingly clear. With distinctive features of immersive experience, simultaneous…

Networking and Internet Architecture · Computer Science 2023-04-17 Siyue Zhang , Wei Yang Bryan Lim , Wei Chong Ng , Zehui Xiong , Dusit Niyato , Xuemin Sherman Shen , Chunyan Miao

In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream…

Human-Computer Interaction · Computer Science 2018-05-30 Jen Beeston , Christopher Power , Paul Cairns , Mark Barlet

The worlds of computing, communication, and storage have for a long time been treated separately, and even the recent trends of cloud computing, distributed computing, and mobile edge computing have not fundamentally changed the role of…

Networking and Internet Architecture · Computer Science 2022-05-11 Yang Cai , Jaime Llorca , Antonia M. Tulino , Andreas F. Molisch

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter