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Related papers: Metaverse: A Young Gamer's Perspective

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Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

Human-Computer Interaction · Computer Science 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu

The metaverse was first introduced in 1992. Many people saw Metaverse as a new word but the concept of Metaverse is not a new term. However, Zuckerberg's press release drew all the attention to the Metaverse. This study presents a…

Digital Libraries · Computer Science 2021-12-23 Muhammet Damar

This systematic literature review paper explores perspectives on the ideal metaverse from user experience, business, and national levels, considering both academic and industry viewpoints. The study examines the metaverse as a…

Human-Computer Interaction · Computer Science 2024-11-18 Amir Reza Asadi , Shiva Ghasemi

We envision deepfake technologies, which synthesize realistic fake images and videos, will play an important role in the future metaverse. While enhancing users' immersion and experience with synthesized virtual characters and scenes,…

Human-Computer Interaction · Computer Science 2023-06-13 Haojie Wu , Pan Hui , Pengyuan Zhou

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…

Human-Computer Interaction · Computer Science 2025-02-17 Zihe Ran , Xiyu Li , Qing Xiao , Xianzhe Fan , Franklin Mingzhe Li , Yanyun Wang , Zhicong Lu

We present in this article what we believe to be one of the first attempts at video game machine translation. Our study shows that models trained only with limited in-domain data surpass publicly available systems by a significant margin,…

Computation and Language · Computer Science 2022-09-20 Damien Hansen , Pierre-Yves Houlmont

The Metaverse is a digital world that offers an immersive virtual experience. However, the Metaverse applications are bandwidth-hungry and delay-sensitive that require ultrahigh data rates, ultra-low latency, and hyper-intensive…

Signal Processing · Electrical Eng. & Systems 2023-06-23 Baha Eddine Youcef Belmekki , Abderrahmen Trichili , Boon S. Ooi , Mohamed-Slim Alouini

Immigration and aging have always been significant topics of discussion in society, concerning the stability and future development of a country and its people. Research in the field of HCI on immigration and aging has primarily focused on…

Human-Computer Interaction · Computer Science 2024-12-09 Xiaoxiao Wang , Jingjing Zhang , Huize Wan , Weiwei Zhang , Yuan Yao

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

Commercially-driven metaverse development has been driven by philosophical and science fiction concepts. Through translating these concepts into products, the developers may have inadvertently excluded individuals with disabilities from…

Human-Computer Interaction · Computer Science 2025-01-14 Mark Quinlan

The "Darkverse" could be the negative harmful area of the Metaverse; a new virtual immersive environment for the facilitation of illicit activity such as misinformation, fraud, harassment, and illegal marketplaces. This paper explores the…

Human-Computer Interaction · Computer Science 2024-05-10 Raymond Chan , Benjamin W. J. Kwok , Adriel Yeo , Kan Chen , Jeannie S. Lee

The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…

Human-Computer Interaction · Computer Science 2024-01-30 Jie Guan , Alexis Morris

6G-enabled edge intelligence opens up a new era of Internet of Everything and makes it possible to interconnect people-devices-cloud anytime, anywhere. More and more next-generation wireless network smart service applications are changing…

Networking and Internet Architecture · Computer Science 2022-04-14 Luyi Chang , Zhe Zhang , Pei Li , Shan Xi , Wei Guo , Yukang Shen , Zehui Xiong , Jiawen Kang , Dusit Niyato , Xiuquan Qiao , Yi Wu

Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

Social and Information Networks · Computer Science 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

The metaverse has received much attention in the literature and industry in the last few years, but the lack of an open and cross-platform architecture has led to many distinct metaverses that cannot communicate with each other. This work…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Giuseppe Macario

The Metaverse is at the vanguard of the impending digital revolution, with the potential to significantly transform industries and lifestyles. However, in 2023, skepticism surfaced within industrial and academic spheres, raising concerns…

Computers and Society · Computer Science 2024-06-18 Liang Yang , Shi-Ting Ni , Yuyang Wang , Ao Yu , Jyh-An Lee , Pan Hui

The advances in Artificial Intelligence (AI) have led to technological advancements in a plethora of domains. Healthcare, education, and smart city services are now enriched with AI capabilities. These technological advancements would not…

Human-Computer Interaction · Computer Science 2022-10-11 Moayad Aloqaily , Ouns Bouachir , Fakhri Karray , Ismaeel Al Ridhawi , Abdulmotaleb El Saddik

The metaverse offers immersive and adaptive learning environments for neurodivergent students to thrive and reach their full potential. In this paper, we propose a generic framework that leverages metaverse services as an evolution beyond…

Computers and Society · Computer Science 2025-09-22 Rachid Hamadi , Abdelmounaam Rezgui , Ali Darejeh

Historically, researchers have focused on analyzing WEIRD, adult perspectives on technology. This means we may not have technology developed appropriately for children and those from non-WEIRD countries. In this paper, we analyze children…

Human-Computer Interaction · Computer Science 2023-04-07 Jessica Van Brummelen , Maura Kelleher , Mingyan Claire Tian , Nghi Hoang Nguyen
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