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Related papers: Combining Vision and EMG-Based Hand Tracking for E…

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Tracking the full body motions of users in XR (AR/VR) devices is a fundamental challenge to bring a sense of authentic social presence. Due to the absence of dedicated leg sensors, currently available body tracking methods adopt a synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Denys Rozumnyi , Nadine Bertsch , Othman Sbai , Filippo Arcadu , Yuhua Chen , Artsiom Sanakoyeu , Manoj Kumar , Catherine Herold , Robin Kips

3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely on RGB inputs, which have severe limitations under low-light…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Christen Millerdurai , Diogo Luvizon , Viktor Rudnev , André Jonas , Jiayi Wang , Christian Theobalt , Vladislav Golyanik

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger

Objective: For transradial amputees, robotic prosthetic hands promise to regain the capability to perform daily living activities. Current control methods based on physiological signals such as electromyography (EMG) are prone to yielding…

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on…

Computer Vision and Pattern Recognition · Computer Science 2022-11-02 Shangchen Han , Po-chen Wu , Yubo Zhang , Beibei Liu , Linguang Zhang , Zheng Wang , Weiguang Si , Peizhao Zhang , Yujun Cai , Tomas Hodan , Randi Cabezas , Luan Tran , Muzaffer Akbay , Tsz-Ho Yu , Cem Keskin , Robert Wang

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-computer interactions, particularly in virtual and augmented…

We investigate how vibrotactile wrist feedback can enhance spatial guidance for handheld tool movement in optical see-through augmented reality (AR). While AR overlays are widely used to support surgical tasks, visual occlusion, lighting…

Human-Computer Interaction · Computer Science 2026-01-21 Yue Yang , Christoph Leuze , Brian Hargreaves , Bruce Daniel , Fred M Baik

Electromyography (EMG) signal analysis is a popular method for controlling prosthetic and gesture control equipment. For portable systems, such as prosthetic limbs, real-time low-power operation on embedded processors is critical, but to…

Signal Processing · Electrical Eng. & Systems 2019-05-10 Sumit Raurale , John McAllister , Jesus Martinez del Rincon

Hand tracking holds great promise for intuitive interaction paradigms, but frame-based methods often struggle to meet the requirements of accuracy, low latency, and energy efficiency, especially in resource-constrained settings such as…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Zhen Xu , Guorui Lu , Chang Gao , Qinyu Chen

We present a technique for providing remote tactile feedback to the thumb and index finger via a wristband device. This enables haptics for touch and pinch interactions in mixed reality (MR) while keeping the hand entirely free. We achieve…

Human-Computer Interaction · Computer Science 2024-10-31 Yudai Tanaka , Neil Weiss , Robert Cole Bolger-Cruz , Jess Hartcher-O'Brien , Brendan Flynn , Roger Boldu , Nicholas Colonnese

High-fidelity teleoperation of dexterous robotic hands is essential for bringing robots into unstructured domestic environments. However, existing teleoperation systems often face a trade-off between performance and portability:…

Robotics · Computer Science 2026-03-09 Qianyou Zhao , Wenqiao Li , Chiyu Wang , Kaifeng Zhang

Wearable orthoses can function both as assistive devices, which allow the user to live independently, and as rehabilitation devices, which allow the user to regain use of an impaired limb. To be fully wearable, such devices must have…

Robotics · Computer Science 2018-02-02 Cassie Meeker , Sangwoo Park , Lauri Bishop , Joel Stein , Matei Ciocarlie

Accurate in-hand pose estimation is crucial for robotic object manipulation, but visual occlusion remains a major challenge for vision-based approaches. This paper presents an approach to robotic in-hand object pose estimation, combining…

Robotics · Computer Science 2025-06-13 Felix Nonnengießer , Alap Kshirsagar , Boris Belousov , Jan Peters

Electromyography (EMG) is a way of measuring the bioelectric activities that take place inside the muscles. EMG is usually performed to detect abnormalities within the nerves or muscles of a target area. The recent developments in the field…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Niloy Sikder , Abu Shamim Mohammad Arif , Abdullah-Al Nahid

Hand gesture recognition using multichannel surface electromyography (sEMG) is challenging due to unstable predictions and inefficient time-varying feature enhancement. To overcome the lack of signal based time-varying feature problems, we…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Jungpil Shin , Abu Saleh Musa Miah , Sota Konnai , Shu Hoshitaka , Pankoo Kim

Conventional electromyography (EMG) measures the continuous neural activity during muscle contraction, but lacks explicit quantification of the actual contraction. Mechanomyography (MMG) and accelerometers only measure body surface motion,…

Human-Computer Interaction · Computer Science 2022-11-08 Zijing Zhang , Edwin C. Kan

Real-time hand articulations tracking is important for many applications such as interacting with virtual / augmented reality devices or tablets. However, most of existing algorithms highly rely on expensive and high power-consuming GPUs to…

Computer Vision and Pattern Recognition · Computer Science 2015-10-20 Byeongkeun Kang , Yeejin Lee , Truong Q. Nguyen

Haptic devices have been employed to immerse users in VR environments. In particular, hand and finger haptic devices have been deeply developed. However, this type of device occlude the hand detection by some tracking systems, or in other…

Human-Computer Interaction · Computer Science 2019-11-19 Juan Heredia , Jonathan Tirado , Vladislav Panov , Miguel Altamirano , Youcef Kamal-Toumi , Dzmitry Tsetserukou

Extended Reality (XR) technologies are becoming integral to daily life. However, password-based authentication in XR disrupts immersion due to poor usability, as entering credentials with XR controllers is cumbersome and error-prone. This…

Cryptography and Security · Computer Science 2025-01-22 Matin Fallahi , Patricia Arias-Cabarcos , Thorsten Strufe