English
Related papers

Related papers: Combining Vision and EMG-Based Hand Tracking for E…

200 papers

We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Franziska Mueller , Dushyant Mehta , Oleksandr Sotnychenko , Srinath Sridhar , Dan Casas , Christian Theobalt

Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. However, adoption has been limited because of tracking inaccuracies, incomplete coverage of motions, low framerate, complex camera setups, and…

Computer Vision and Pattern Recognition · Computer Science 2016-02-15 Srinath Sridhar , Franziska Mueller , Antti Oulasvirta , Christian Theobalt

Optical see-through augmented reality (OST-AR) overlays digital targets and annotations on the physical world, offering promising guidance for hands-on tasks such as medical needle insertion or assembly. Recent work on OST-AR depth…

Graphics · Computer Science 2025-10-03 Hu Guo , Lily Patel , Rohan Gupt

Event cameras are an interesting visual exteroceptive sensor that reacts to brightness changes rather than integrating absolute image intensities. Owing to this design, the sensor exhibits strong performance in situations of challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Runze Yuan , Tao Liu , Zijia Dai , Yi-Fan Zuo , Laurent Kneip

In general, robotic dexterous hands are equipped with various sensors for acquiring multimodal contact information such as position, force, and pose of the grasped object. This multi-sensor-based design adds complexity to the robotic…

Robotics · Computer Science 2024-08-12 Weiliang Xu , Guoyuan Zhou , Yuanzhi Zhou , Zhibin Zou , Jiali Wang , Wenfeng Wu , Xinming Li

Thumb gestures provide an effective and unobtrusive input modality for wearable and always-available human-machine interaction. Wrist-worn surface electromyography (sEMG) has emerged as a promising approach for compact and wearable…

Human-Computer Interaction · Computer Science 2026-04-07 Wenjuan Zhong , Chenfei Ma , Kianoush Nazarpour

Multi-sensor frameworks provide opportunities for ensemble learning and sensor fusion to make use of redundancy and supplemental information, helpful in real-world safety applications such as continuous driver state monitoring which…

Machine Learning · Computer Science 2023-10-02 Ross Greer , Mohan Trivedi

Object Tracking is one important problem in computer vision and surveillance system. The existing models mainly exploit the single-view feature (i.e. color, texture, shape) to solve the problem, failing to describe the objects…

Computer Vision and Pattern Recognition · Computer Science 2018-10-09 Jing Zhang , Yonggong Ren

Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Hao Meng , Sheng Jin , Wentao Liu , Chen Qian , Mengxiang Lin , Wanli Ouyang , Ping Luo

Accurate hand and finger tracking from video has significant clinical applications for monitoring activities of daily living and measuring range of motion, yet monocular video approaches for obtaining hand biomechanics remain…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 R. James Cotton , Pouyan Firouzabadi , Wendy Murray

Visual assistive technologies, such as Microsoft Seeing AI, can improve access to environmental information for persons with blindness or low vision (pBLV). Yet, the physical and functional implications of different device embodiments…

Human-Computer Interaction · Computer Science 2026-04-30 Gaurav Seth , Hoa Pham , Giles Hamilton-Fletcher , Charles Leclercq , John-Ross Rizzo

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

Hand pose tracking is essential for advancing applications in human-computer interaction. Current approaches, such as vision-based systems and wearable devices, face limitations in portability, usability, and practicality. We present a…

Human-Computer Interaction · Computer Science 2025-10-07 Yingjing Xiao , Zhichao Huang , Junbin Ren , Haichuan Song , Yang Gao , Yuting Bai , Zhanpeng Jin

Hand-wearable robots, specifically exoskeletons, are designed to aid hands in daily activities, playing a crucial role in post-stroke rehabilitation and assisting the elderly. Our contribution to this field is a textile robotic glove with…

The increasing availability of wearable XR devices opens new perspectives for Egocentric Action Recognition (EAR) systems, which can provide deeper human understanding and situation awareness. However, deploying real-time algorithms on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Marco Calzavara , Ard Kastrati , Matteo Macchini , Dushan Vasilevski , Roger Wattenhofer

Humans display the remarkable ability to sense the world through tools and other held objects. For example, we are able to pinpoint impact locations on a held rod and tell apart different textures using a rigid probe. In this work, we…

Surface electromyography is a valid tool to gather muscular contraction signals from intact and amputated subjects. Electromyographic signals can be used to control prosthetic devices in a noninvasive way distinguishing the movements…

Machine Learning · Computer Science 2015-11-25 Francesca Giordaniello

This paper presents an implementation of a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augmented reality applications for handheld…

Computer Vision and Pattern Recognition · Computer Science 2009-02-13 Joao Paulo Lima , Veronica Teichrieb , Judith Kelner

We study the task of gesture recognition from electromyography (EMG), with the goal of enabling expressive human-computer interaction at high accuracy, while minimizing the time required for new subjects to provide calibration data. To…

Human-Computer Interaction · Computer Science 2023-11-30 Niklas Smedemark-Margulies , Yunus Bicer , Elifnur Sunger , Tales Imbiriba , Eugene Tunik , Deniz Erdogmus , Mathew Yarossi , Robin Walters

In order to manipulate a deformable object, such as rope or cloth, in unstructured environments, robots need a way to estimate its current shape. However, tracking the shape of a deformable object can be challenging because of the object's…

Robotics · Computer Science 2020-11-03 Yixuan Wang , Dale McConachie , Dmitry Berenson