English
Related papers

Related papers: ActorLens: Visual Analytics for High-level Actor I…

200 papers

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

Video action detection (VAD) aims to detect actors and classify their actions in a video. We figure that VAD suffers more from classification rather than localization of actors. Hence, we analyze how prevailing methods form features for…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Jinsung Lee , Taeoh Kim , Inwoong Lee , Minho Shim , Dongyoon Wee , Minsu Cho , Suha Kwak

Large language models have demonstrated their capabilities in storyline creation and human-like character role-playing. Current language model agents mainly focus on reasonable behaviors from the level of individuals, and their behaviors…

Computation and Language · Computer Science 2024-07-02 Senyu Han , Lu Chen , Li-Min Lin , Zhengshan Xu , Kai Yu

This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players…

Artificial Intelligence · Computer Science 2022-04-28 Hojoon Lee , Dongyoon Hwang , Hyunseung Kim , Byungkun Lee , Jaegul Choo

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information. In this paper, we study a…

Artificial Intelligence · Computer Science 2026-04-14 Keyang Zhong , Junlin Xie , Hefeng Wu , Haofeng Li , Guanbin Li

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Loïc Magne , Anas Awadalla , Guanzhi Wang , Yinzhen Xu , Joshua Belofsky , Fengyuan Hu , Joohwan Kim , Ludwig Schmidt , Georgia Gkioxari , Jan Kautz , Yisong Yue , Yejin Choi , Yuke Zhu , Linxi "Jim" Fan

Cooperative perception has attracted wide attention given its capability to leverage shared information across connected automated vehicles (CAVs) and smart infrastructures to address sensing occlusion and range limitation issues. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Zonglin Meng , Yun Zhang , Zhaoliang Zheng , Zhihao Zhao , Jiaqi Ma

Anomaly detection is a method for discovering unusual and suspicious behavior. In many real-world scenarios, the examined events can be directly linked to the actions of an adversary, such as attacks on computer networks or frauds in…

Machine Learning · Computer Science 2020-04-23 Olga Petrova , Karel Durkota , Galina Alperovich , Karel Horak , Michal Najman , Branislav Bosansky , Viliam Lisy

The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread…

Computation and Language · Computer Science 2025-04-03 Adrien Schurger-Foy , Rafal Dariusz Kocielnik , Caglar Gulcehre , R. Michael Alvarez

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

Comprehending long visual documents, where information is distributed across extensive pages of text and visual elements, is a critical but challenging task for modern Vision-Language Models (VLMs). Existing approaches falter on a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Dawei Zhu , Rui Meng , Jiefeng Chen , Sujian Li , Tomas Pfister , Jinsung Yoon

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to…

In the context of competitive multiplayer games, collusion happens when two or more teams decide to collaborate towards a common goal, with the intention of gaining an unfair advantage from this cooperation. The task of identifying…

Machine Learning · Computer Science 2022-03-11 Laura Greige , Fernando De Mesentier Silva , Meredith Trotter , Chris Lawrence , Peter Chin , Dilip Varadarajan

In electronic sports, cyberathletes conceal their online training using different avatars (virtual identities), allowing them not being recognized by the opponents they may face in future competitions. In this article, we propose a method…

Artificial Intelligence · Computer Science 2015-08-05 Olivier Cavadenti , Victor Codocedo , Jean-François Boulicaut , Mehdi Kaytoue

Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Peng Chen , Pi Bu , Yingyao Wang , Xinyi Wang , Ziming Wang , Jie Guo , Yingxiu Zhao , Qi Zhu , Jun Song , Siran Yang , Jiamang Wang , Bo Zheng

Visual-based human action recognition can be found in various application fields, e.g., surveillance systems, sports analytics, medical assistive technologies, or human-robot interaction frameworks, and it concerns the identification and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Antonios Gasteratos , Stavros N. Moutsis , Konstantinos A. Tsintotas , Yiannis Aloimonos

Maintaining and refactoring React web applications is challenging, as React code often becomes complex due to its core API called Hooks. For example, Hooks often lead developers to create complex dependencies among components, making code…

Human-Computer Interaction · Computer Science 2026-03-24 Suyeon Hwang , Minkyu Kweon , Jeongmin Rhee , Soohyun Lee , Seokhyeon Park , Seokweon Jung , Hyeon Jeon , Jinwook Seo

Recent advances in embodied Vision-Language Agentic Systems (VLAS), powered by large vision-language models (LVLMs), enable AI systems to perceive and reason over real-world scenes. Within this context, environmental signals such as traffic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Jiamin Chang , Minhui Xue , Ruoxi Sun , Shuchao Pang , Salil S. Kanhere , Hammond Pearce

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary.…

Artificial Intelligence · Computer Science 2026-04-28 Zi Meng , Wanli Song , Yi Hu , Jiayuan Rao , Gang Chen