In electronic sports, cyberathletes conceal their online training using different avatars (virtual identities), allowing them not being recognized by the opponents they may face in future competitions. In this article, we propose a method to tackle this avatar aliases identification problem. Our method trains a classifier on behavioural data and processes the confusion matrix to output label pairs which concentrate confusion. We experimented with Starcraft 2 and report our first results.
Cite
@article{arxiv.1508.00801,
title = {Identifying Avatar Aliases in Starcraft 2},
author = {Olivier Cavadenti and Victor Codocedo and Jean-François Boulicaut and Mehdi Kaytoue},
journal= {arXiv preprint arXiv:1508.00801},
year = {2015}
}
Comments
Machine Learning and Data Mining for Sports Analytics ECML/PKDD 2015 workshop, 11 September 2015, Porto, Portugal