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Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…

Artificial Intelligence · Computer Science 2020-08-31 Sizhe Yuen , John D. Thomson , Oliver Don

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

Authentication is a task aiming to confirm the truth between data instances and personal identities. Typical authentication applications include face recognition, person re-identification, authentication based on mobile devices and so on.…

Machine Learning · Statistics 2019-05-29 Jian Liang , Yuren Cao , Chenbin Zhang , Shiyu Chang , Kun Bai , Zenglin Xu

Multiplayer Online Battle Arenas (MOBAs) have garnered a substantial player base worldwide. Nevertheless, the presence of noxious players, commonly referred to as "actors", can significantly compromise game fairness by exhibiting negative…

Human-Computer Interaction · Computer Science 2023-07-20 Zhihua Jin , Gaoping Huang , Zixin Chen , Shiyi Liu , Yang Chao , Zhenchuan Yang , Quan Li , Huamin Qu

Deep reinforcement learning, and especially the Asynchronous Advantage Actor-Critic algorithm, has been successfully used to achieve super-human performance in a variety of video games. Starcraft II is a new challenge for the reinforcement…

Artificial Intelligence · Computer Science 2018-07-25 Basel Alghanem , Keerthana P G

This study examines the influence of perceived AI features on user motivation in virtual interactions. AI avatars, being disclosed as being an AI, or embodying specific genders, could be used in user-AI interactions. Leveraging insights…

Human-Computer Interaction · Computer Science 2024-08-01 Boele Visser , Peter van der Putten , Amirhossein Zohrehvand

Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown…

Graphics · Computer Science 2025-09-23 Siyi Liu , Kazi Injamamul Haque , Zerrin Yumak

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

Anomaly detection is a method for discovering unusual and suspicious behavior. In many real-world scenarios, the examined events can be directly linked to the actions of an adversary, such as attacks on computer networks or frauds in…

Machine Learning · Computer Science 2020-04-23 Olga Petrova , Karel Durkota , Galina Alperovich , Karel Horak , Michal Najman , Branislav Bosansky , Viliam Lisy

In order to be useful in the real world, AI agents need to plan and act in the presence of others, who may include adversarial and cooperative entities. In this paper, we consider the problem where an autonomous agent needs to act in a…

Artificial Intelligence · Computer Science 2020-01-27 Anagha Kulkarni , Siddharth Srivastava , Subbarao Kambhampati

We introduce a form of steganography in the domain of machine learning which we call training set camouflage. Imagine Alice has a training set on an illicit machine learning classification task. Alice wants Bob (a machine learning system)…

Cryptography and Security · Computer Science 2018-12-17 Ayon Sen , Scott Alfeld , Xuezhou Zhang , Ara Vartanian , Yuzhe Ma , Xiaojin Zhu

While convolutional neural networks (CNNs) have achieved excellent performances in various computer vision tasks, they often misclassify with malicious samples, a.k.a. adversarial examples. Adversarial training is a popular and…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Hiroki Adachi , Tsubasa Hirakawa , Takayoshi Yamashita , Hironobu Fujiyoshi , Yasunori Ishii , Kazuki Kozuka

With the progress in AI-based facial forgery (i.e., deepfake), people are increasingly concerned about its abuse. Albeit effort has been made for training classification (also known as deepfake detection) models to recognize such forgeries,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-29 Zhi Wang , Yiwen Guo , Wangmeng Zuo

Human-robot studies are expensive to conduct and difficult to control, and as such researchers sometimes turn to human-avatar interaction in the hope of faster and cheaper data collection that can be transferred to the robot domain. In…

Human-Computer Interaction · Computer Science 2022-06-06 Na Li , Robert Ross

StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state space, various action space, a long time horizon, and…

Artificial Intelligence · Computer Science 2021-11-18 Ruo-Ze Liu , Wenhai Wang , Yanjie Shen , Zhiqi Li , Yang Yu , Tong Lu

Privacy-preserving computer vision is an important emerging problem in machine learning and artificial intelligence. Prevalent methods tackling this problem use differential privacy (DP) or obfuscation techniques to protect the privacy of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 David Schneider , Sina Sajadmanesh , Vikash Sehwag , Saquib Sarfraz , Rainer Stiefelhagen , Lingjuan Lyu , Vivek Sharma

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

Artificial Intelligence · Computer Science 2021-05-03 Lei Han , Jiechao Xiong , Peng Sun , Xinghai Sun , Meng Fang , Qingwei Guo , Qiaobo Chen , Tengfei Shi , Hongsheng Yu , Xipeng Wu , Zhengyou Zhang

Growing leakage and misuse of visual information raise security and privacy concerns, which promotes the development of information protection. Existing adversarial perturbations-based methods mainly focus on the de-identification against…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Zhigang Su , Dawei Zhou , Nannan Wangu , Decheng Li , Zhen Wang , Xinbo Gao

Metaverse is a vast virtual world parallel to the physical world, where the user acts as an avatar to enjoy various services that break through the temporal and spatial limitations of the physical world. Metaverse allows users to create…

Cryptography and Security · Computer Science 2024-09-18 Zhenyong Zhang , Kedi Yang , Youliang Tian , Jianfeng Ma

Aliasing is a highly important concept in signal processing, as careful consideration of resolution changes is essential in ensuring transmission and processing quality of audio, image, and video. Despite this, up until recently aliasing…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Adrián Rodríguez-Muñoz , Antonio Torralba
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