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Multiplayer online gaming has witnessed an explosion in popularity over the past two decades. However, security issues continue to give rise to in-game cheating, deterring honest gameplay, detracting from user experience, and ultimately…
With the increasing sophistication of attacks on cyber-physical systems, deception has emerged as an effective tool to improve system security and safety by obfuscating the attacker's perception. In this paper, we present a solution to the…
We introduce the identity labeling problem - given an individual in a social situation, can we predict what identity(ies) they will be labeled with by someone else? This problem remains a theoretical gap and methodological challenge,…
Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which uses telemetry data from games to inform players, coaches,…
In an adversarial environment, a hostile player performing a task may behave like a non-hostile one in order not to reveal its identity to an opponent. To model such a scenario, we define identity concealment games: zero-sum stochastic…
We study adapting trained object detectors to unseen domains manifesting significant variations of object appearance, viewpoints and backgrounds. Most current methods align domains by either using image or instance-level feature alignment…
Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…
Inspired by the effectiveness of adversarial training in the area of Generative Adversarial Networks we present a new approach for learning feature representations in person re-identification. We investigate different types of bias that…
A face image not only provides details about the identity of a subject but also reveals several attributes such as gender, race, sexual orientation, and age. Advancements in machine learning algorithms and popularity of sharing images on…
Deepfakes are computer manipulated videos where the face of an individual has been replaced with that of another. Software for creating such forgeries is easy to use and ever more popular, causing serious threats to personal reputation and…
Digital avatars are an important part of identity representation, but there is little work on understanding how to represent disability. We interviewed 18 people with disabilities and related identities about their experiences and…
In this paper, we study fast training of adversarially robust models. From the analyses of the state-of-the-art defense method, i.e., the multi-step adversarial training, we hypothesize that the gradient magnitude links to the model…
While attributes have been widely used for person re-identification (Re-ID) which aims at matching the same person images across disjoint camera views, they are used either as extra features or for performing multi-task learning to assist…
How to detect and mitigate deceptive AI systems is an open problem for the field of safe and trustworthy AI. We analyse two algorithms for mitigating deception: The first is based on the path-specific objectives framework where paths in the…
Cyber deception is one of the key approaches used to mislead attackers by hiding or providing inaccurate system information. There are two main factors limiting the real-world application of existing cyber deception approaches. The first…
Adversarial learning can learn fairer and less biased models of language than standard methods. However, current adversarial techniques only partially mitigate model bias, added to which their training procedures are often unstable. In this…
This paper investigates the strategic concealment of environment representations used by players in competitive games. We consider a defense scenario in which one player (the Defender) seeks to infer and exploit the representation used by…
Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible. However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire…
Each year, expert-level performance is attained in increasingly-complex multiagent domains, where notable examples include Go, Poker, and StarCraft II. This rapid progression is accompanied by a commensurate need to better understand how…
Facial recognition tools are becoming exceptionally accurate in identifying people from images. However, this comes at the cost of privacy for users of online services with photo management (e.g. social media platforms). Particularly…