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Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent…

Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and…

Machine Learning · Computer Science 2025-09-05 Zhengyang Li , Qijin Ji , Xinghong Ling , Quan Liu

Automatic speech recognition (ASR) is a key technology in many services and applications. This typically requires user devices to send their speech data to the cloud for ASR decoding. As the speech signal carries a lot of information about…

Computation and Language · Computer Science 2019-11-13 Brij Mohan Lal Srivastava , Aurélien Bellet , Marc Tommasi , Emmanuel Vincent

Deep learning has been successfully appertained to solve various complex problems in the area of big data analytics to computer vision. A deep learning-powered application recently emerged is Deep Fake. It helps to create fake images and…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Jatin Sharma , Sahil Sharma

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

Multiagent Systems · Computer Science 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

Artificial Intelligence · Computer Science 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

A group of players are supposed to follow a prescribed profile of strategies. If they follow this profile, they will reach a given target. We show that if the target is not reached because some player deviates, then an outside observer can…

Probability · Mathematics 2024-04-03 Noga Alon , Benjamin Gunby , Xiaoyu He , Eran Shmaya , Eilon Solan

Deep learning based object detectors struggle generalizing to a new target domain bearing significant variations in object and background. Most current methods align domains by using image or instance-level adversarial feature alignment.…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Muhammad Akhtar Munir , Muhammad Haris Khan , M. Saquib Sarfraz , Mohsen Ali

Statistical methods protecting sensitive information or the identity of the data owner have become critical to ensure privacy of individuals as well as of organizations. This paper investigates anonymization methods based on representation…

Machine Learning · Statistics 2018-02-27 Clément Feutry , Pablo Piantanida , Yoshua Bengio , Pierre Duhamel

Image classifiers often use spurious patterns, such as "relying on the presence of a person to detect a tennis racket, which do not generalize. In this work, we present an end-to-end pipeline for identifying and mitigating spurious patterns…

Machine Learning · Computer Science 2022-08-19 Gregory Plumb , Marco Tulio Ribeiro , Ameet Talwalkar

Machine learning and deep learning in particular has advanced tremendously on perceptual tasks in recent years. However, it remains vulnerable against adversarial perturbations of the input that have been crafted specifically to fool the…

Machine Learning · Statistics 2017-02-22 Jan Hendrik Metzen , Tim Genewein , Volker Fischer , Bastian Bischoff

Despite the impressive feats demonstrated by Reinforcement Learning (RL), these algorithms have seen little adoption in high-risk, real-world applications due to current difficulties in explaining RL agent actions and building user trust.…

Machine Learning · Computer Science 2023-12-08 Timothy K. Mathes , Jessica Inman , Andrés Colón , Simon Khan

Adversarial training was recently shown to be competitive against supervised learning methods on computer vision tasks, however, studies have mainly been confined to generative tasks such as image synthesis. In this paper, we apply…

Machine Learning · Statistics 2017-07-25 Jamie Hayes , George Danezis

Ensuring the reliability of face recognition systems against presentation attacks necessitates the deployment of face anti-spoofing techniques. Despite considerable advancements in this domain, the ability of even the most state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Jiawei Chen , Xiao Yang , Heng Yin , Mingzhi Ma , Bihui Chen , Jianteng Peng , Yandong Guo , Zhaoxia Yin , Hang Su

Employing clustering strategy to assign unlabeled target images with pseudo labels has become a trend for person re-identification (re-ID) algorithms in domain adaptation. A potential limitation of these clustering-based methods is that…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Suncheng Xiang , Yuzhuo Fu , Mengyuan Guan , Ting Liu

Credit card fraud detection is a very challenging problem because of the specific nature of transaction data and the labeling process. The transaction data is peculiar because they are obtained in a streaming fashion, they are strongly…

Machine Learning · Computer Science 2018-04-23 Fabirzio Carcillo , Yann-Aël Le Borgne , Olivier Caelen , Gianluca Bontempi

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Adversarial examples are maliciously tweaked images that can easily fool machine learning techniques, such as neural networks, but they are normally not visually distinguishable for human beings. One of the main approaches to solve this…

Computer Vision and Pattern Recognition · Computer Science 2018-09-11 Zukang Liao

Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Ruixiang Jiang , Can Wang , Jingbo Zhang , Menglei Chai , Mingming He , Dongdong Chen , Jing Liao
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