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Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…
StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent…
Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and…
Automatic speech recognition (ASR) is a key technology in many services and applications. This typically requires user devices to send their speech data to the cloud for ASR decoding. As the speech signal carries a lot of information about…
Deep learning has been successfully appertained to solve various complex problems in the area of big data analytics to computer vision. A deep learning-powered application recently emerged is Deep Fake. It helps to create fake images and…
In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…
We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…
A group of players are supposed to follow a prescribed profile of strategies. If they follow this profile, they will reach a given target. We show that if the target is not reached because some player deviates, then an outside observer can…
Deep learning based object detectors struggle generalizing to a new target domain bearing significant variations in object and background. Most current methods align domains by using image or instance-level adversarial feature alignment.…
Statistical methods protecting sensitive information or the identity of the data owner have become critical to ensure privacy of individuals as well as of organizations. This paper investigates anonymization methods based on representation…
Image classifiers often use spurious patterns, such as "relying on the presence of a person to detect a tennis racket, which do not generalize. In this work, we present an end-to-end pipeline for identifying and mitigating spurious patterns…
Machine learning and deep learning in particular has advanced tremendously on perceptual tasks in recent years. However, it remains vulnerable against adversarial perturbations of the input that have been crafted specifically to fool the…
Despite the impressive feats demonstrated by Reinforcement Learning (RL), these algorithms have seen little adoption in high-risk, real-world applications due to current difficulties in explaining RL agent actions and building user trust.…
Adversarial training was recently shown to be competitive against supervised learning methods on computer vision tasks, however, studies have mainly been confined to generative tasks such as image synthesis. In this paper, we apply…
Ensuring the reliability of face recognition systems against presentation attacks necessitates the deployment of face anti-spoofing techniques. Despite considerable advancements in this domain, the ability of even the most state-of-the-art…
Employing clustering strategy to assign unlabeled target images with pseudo labels has become a trend for person re-identification (re-ID) algorithms in domain adaptation. A potential limitation of these clustering-based methods is that…
Credit card fraud detection is a very challenging problem because of the specific nature of transaction data and the labeling process. The transaction data is peculiar because they are obtained in a streaming fashion, they are strongly…
Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…
Adversarial examples are maliciously tweaked images that can easily fool machine learning techniques, such as neural networks, but they are normally not visually distinguishable for human beings. One of the main approaches to solve this…
Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic…