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Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…
Unsupervised person re-ID is the task of identifying people on a target data set for which the ID labels are unavailable during training. In this paper, we propose to unify two trends in unsupervised person re-ID: clustering & fine-tuning…
The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…
Detection of malicious behavior is a fundamental problem in security. One of the major challenges in using detection systems in practice is in dealing with an overwhelming number of alerts that are triggered by normal behavior (the…
Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…
Designing artificial cyber-agents able to interact with human safely, smartly and in a natural way is a current open problem in control. Solving such an issue will allow the design of cyber-agents capable of co-operatively interacting with…
After an overview of the use of digital shadows in computing science research projects with cultural and social impacts and a focus on recent researches and insights on virtual theaters, this paper introduces a research mixing the…
Adversarial reconnaissance is a crucial step in sophisticated cyber-attacks as it enables threat actors to find the weakest points of otherwise well-defended systems. To thwart reconnaissance, defenders can employ cyber deception…
Face spoofing causes severe security threats in face recognition systems. Previous anti-spoofing works focused on supervised techniques, typically with either binary or auxiliary supervision. Most of them suffer from limited robustness and…
The transformer architectures, based on self-attention mechanism and convolution-free design, recently found superior performance and booming applications in computer vision. However, the discontinuous patch-wise tokenization process…
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive…
Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow…
In today's digital landscape, journalists urgently require tools to verify the authenticity of facial images and videos depicting specific public figures before incorporating them into news stories. Existing deepfake detectors are not…
Current schemes to detect cheating in online games often build on the assumption that the applied cheat takes actions that are drastically different from normal behavior. For instance, an Aimbot for a first-person shooter is used by an…
We propose a new algorithm for training generative adversarial networks that jointly learns latent codes for both identities (e.g. individual humans) and observations (e.g. specific photographs). By fixing the identity portion of the latent…
Neural networks have a number of shortcomings. Amongst the severest ones is the sensitivity to distribution shifts which allows models to be easily fooled into wrong predictions by small perturbations to inputs that are often imperceivable…
We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an…
StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…
Federated Learning allows collaborative training without data sharing in settings where participants do not trust the central server and one another. Privacy can be further improved by ensuring that communication between the participants…
Malicious applications of deepfakes (i.e., technologies generating target facial attributes or entire faces from facial images) have posed a huge threat to individuals' reputation and security. To mitigate these threats, recent studies have…