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Related papers: Making Design Practices Visible to Young Learners

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Reform documents advocate for innovative pedagogical strategies to enhance student learning. A key innovation is the integration of science and engineering practices through Engineering Design (ED)-based physics laboratory tasks, where…

Digital platforms enable the observation of learning behaviors through fine-grained log traces, offering more detailed clues for analysis. In addition to previous descriptive and predictive log analysis, this study aims to simultaneously…

Computers and Society · Computer Science 2018-04-02 Chen Qiao , Xiao Hu

Despite remarkable progress in computer vision, modern recognition systems remain fundamentally limited by their dependence on rich, redundant visual inputs. In contrast, humans can effortlessly understand sparse, minimal representations…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Tianqin Li , George Liu , Tai Sing Lee

Infants learn actively in their environments, shaping their own learning curricula. They learn about their environments' affordances, that is, how local circumstances determine how their behavior can affect the environment. Here we model…

Artificial Intelligence · Computer Science 2024-05-14 Fedor Scholz , Erik Ayari , Johannes Bertram , Martin V. Butz

Robot control problems are often structured with a policy function that maps state values into control values, but in many dynamic problems the observed state can have a difficult to characterize relationship with useful policy actions. In…

Machine Learning · Computer Science 2020-05-01 Max Pflueger , Gaurav S. Sukhatme

There are numerous opportunities for engaging in research at the intersection of psychology and visualization. While most opportunities taken up by the VIS community will likely focus on the psychology of users, there are also opportunities…

Human-Computer Interaction · Computer Science 2020-09-30 Paul Parsons

As digital systems increasingly rely on pervasive data collection and inference, educating future designers and researchers about Usable Privacy has become a critical need for HCI. However, privacy education in higher education is often…

Computers and Society · Computer Science 2026-04-28 Sanchari Das , Dhiman Goswami , Michelle Melo , Aditya Johri , Vivian G. Motti

Recent advances in robot learning have enabled robots to become increasingly better at mastering a predefined set of tasks. On the other hand, as humans, we have the ability to learn a growing set of tasks over our lifetime. Continual robot…

Robotics · Computer Science 2021-12-21 Muhammad Burhan Hafez , Stefan Wermter

Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…

Human-Computer Interaction · Computer Science 2022-12-26 Sara Khosravi , Stuart G. Bailey , Hadi Parvizi , Rami Ghannam

This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…

Computers and Society · Computer Science 2013-08-08 Yoshiaki Matsuzawa , Sayaka Tohyama , Sanshiro Sakai

Generative AI creates new opportunities for programming education, but many existing systems remain overly directive, producing lengthy explanations and premature solutions that can overwhelm K-12 novices. In this paper, we present a…

Human-Computer Interaction · Computer Science 2026-05-19 Cassandra Lucas , Anshul Bihani , Rohini Kukka , Chun-Hua Tsai , Jaydeb Sarker , Mia Mohammad Imran

Interventions are central to causal learning and reasoning. Yet ultimately an intervention is an abstraction: an agent embedded in a physical environment (perhaps modeled as a Markov decision process) does not typically come equipped with…

Machine Learning · Computer Science 2020-05-28 Benjamin Lansdell

Brain-inspired hyperdimensional computing (HDC) has been recently considered a promising learning approach for resource-constrained devices. However, existing approaches use static encoders that are never updated during the learning…

Machine Learning · Computer Science 2023-04-13 Junyao Wang , Sitao Huang , Mohsen Imani

This paper defends an augmented cognitively oriented "generic-design hypothesis": There are both significant similarities between the design activities implemented in different situations and crucial differences between these and other…

Human-Computer Interaction · Computer Science 2007-05-23 Willemien Visser

Current changes in society and the education system, cumulated with the accelerated development of new technologies, entail inherent changes in the educational process. Numerous studies have shown that the pandemic has forced a rapid…

Computers and Society · Computer Science 2022-05-16 Ovidiu Gherman , Cristina Elena Turcu , Corneliu Octavian Turcu

The recent shift to remote learning and work has aggravated long-standing problems, such as the problem of monitoring the mental health of individuals and the progress of students towards learning targets. We introduce a novel latent…

Applications · Statistics 2023-10-13 Minjeong Jeon , Michael Schweinberger

Annotation is a central mechanism in visualization design that enables people to communicate key insights. Prior research has provided essential accounts of the visual forms annotations take, but less attention has been paid to the…

Human-Computer Interaction · Computer Science 2026-04-10 Md Dilshadur Rahman , Devin Lange , Ghulam Jilani Quadri , Paul Rosen

Large language models (LLMs) have recently advanced automatic heuristic design (AHD) for combinatorial optimization (CO), where candidate heuristics are iteratively proposed, evaluated, and refined. Most existing approaches search over…

Artificial Intelligence · Computer Science 2026-05-08 Nguyen Viet Tuan Kiet , Bui Dinh Pham , Dao Van Tung , Tran Cong Dao , Huynh Thi Thanh Binh

The ASK-IT/Assessing-to-Learn (A2L) project is an attempt to bring a strategic approach to learning, instruction, and communication. ASK-IT/A2L seeks to integrate formative assessment and classroom response system use with physics…

Physics Education · Physics 2007-05-23 Robert J. Dufresne , William J. Gerace , Jose P. Mestre , William J. Leonard

Blended learning is generally defined as the combination of traditional face-to-face learning and online learning. This learning mode has been widely used in advanced education across the globe due to the COVID-19 pandemic's social distance…

Computers and Society · Computer Science 2023-09-20 Yu Ye , Gongjin Zhang , Hongbiao Si , Liang Xu , Shenghua Hu , Yong Li , Xulong Zhang , Kaiyu Hu , Fangzhou Ye