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Related papers: Making Design Practices Visible to Young Learners

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Machine learning practitioners often end up tunneling on low-level technical details like model architectures and performance metrics. Could early model development instead focus on high-level questions of which factors a model ought to pay…

Human-Computer Interaction · Computer Science 2023-03-07 Michelle S. Lam , Zixian Ma , Anne Li , Izequiel Freitas , Dakuo Wang , James A. Landay , Michael S. Bernstein

In the study of human learning, there is broad evidence that our ability to retain information improves with repeated exposure and decays with delay since last exposure. This plays a crucial role in the design of educational software,…

Artificial Intelligence · Computer Science 2016-06-09 Siddharth Reddy , Igor Labutov , Siddhartha Banerjee , Thorsten Joachims

Learning and the ability to learn are important factors in development and evolutionary processes [1]. Depending on the level, the complexity of learning can strongly vary. While associative learning can explain simple learning behaviour…

Neurons and Cognition · Quantitative Biology 2007-05-23 Reimer Kuehn , Ion-Olimpiu Stamatescu

Co-design is essential for grounding embodied artificial intelligence (AI) systems in real-world contexts, especially high-stakes domains such as healthcare. While prior work has explored multidisciplinary collaboration, iterative…

Human-Computer Interaction · Computer Science 2026-02-04 Yuanchen Bai , Ruixiang Han , Niti Parikh , Wendy Ju , Angelique Taylor

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Concept Bottleneck Models (CBMs) tackle the opacity of neural architectures by constructing and explaining their predictions using a set of high-level concepts. A special property of these models is that they permit concept interventions,…

Educating students from diverse disciplinary backgrounds is challenging. In this article, we report on our interdisciplinary course coding interaction and design (Coding IxD), which is designed for computer science and design students…

Human-Computer Interaction · Computer Science 2022-05-06 Peter Sörries , Judith Glaser , Claudia Müller-Birn , Thomas Ness , Carola Zwick

As an efficient model for knowledge organization, the knowledge graph has been widely adopted in several fields, e.g., biomedicine, sociology, and education. And there is a steady trend of learning embedding representations of knowledge…

Computation and Language · Computer Science 2024-04-01 Siyu Yao , Ruijie Wang , Shen Sun , Derui Bu , Jun Liu

Debugging, finding and fixing bugs in code, is a heterogeneous process that shapes novice learners' self-beliefs and motivation in computing. Our Debugging by Design intervention (DbD) provocatively puts students in control over bugs by…

Computers and Society · Computer Science 2023-05-05 Luis Morales-Navarro , Deborah A. Fields , Michael Giang , Yasmin B Kafai

The rapid evolution of technology has transformed business operations and customer interactions worldwide, with personalization emerging as a key opportunity for e-commerce companies to engage customers more effectively. The application of…

Machine Learning · Computer Science 2024-08-27 Miguel Alves Gomes , Philipp Meisen , Tobias Meisen

Who gets to decide how generative AI tools enter students' classrooms? We report on a five-week participatory design program in which three 11th-grade Latinx students and three high school teachers in California negotiated how generative AI…

Human-Computer Interaction · Computer Science 2026-05-01 Santiago Ojeda-Ramirez , Eva Durall Gazulla , Kylie Peppler

Network embedding has recently emerged as a promising technique to embed nodes of a network into low-dimensional vectors. While fairly successful, most existing works focus on the embedding techniques for static networks. But in practice,…

Social and Information Networks · Computer Science 2020-10-28 Zenan Xu , Zijing Ou , Qinliang Su , Jianxing Yu , Xiaojun Quan , Zhenkun Lin

The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially students focusing on computer graphics and visualization can…

Human-Computer Interaction · Computer Science 2019-07-11 Andrey Krekhov , Michael Michalski , Jens Krüger

Computing technologies have become pervasive in daily life, sometimes bringing unintended but harmful consequences. For students to learn to think not only about what technology they could create, but also about what technology they should…

Computers and Society · Computer Science 2018-08-20 Barbara J. Grosz , David Gray Grant , Kate Vredenburgh , Jeff Behrends , Lily Hu , Alison Simmons , Jim Waldo

Developmental psychology and neuroimaging research identified a close link between numbers and fingers, which can boost the initial number knowledge in children. Recent evidence shows that a simulation of the children's embodied strategies…

Robotics · Computer Science 2020-03-24 Alessandro Di Nuovo

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Experience-driven learning has emerged as a promising paradigm for enabling agents to improve from interaction trajectories by accumulating and reusing past experience. However, existing approaches are predominantly developed in textual…

Artificial Intelligence · Computer Science 2026-05-19 Xingyu Sui , Weixiang Zhao , Yongxin Tang , Yanyan Zhao , Yang Wu , Dandan Tu , Bing Qin

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

Spaced repetition is among the most studied learning strategies in the cognitive science literature. It consists in temporally distributing exposure to an information so as to improve long-term memorization. Providing students with an…

Computers and Society · Computer Science 2019-05-17 Benoît Choffin , Fabrice Popineau , Yolaine Bourda , Jill-Jênn Vie
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