Related papers: SnakeSynth: New Interactions for Generative Audio …
This paper presents a mapping strategy for interacting with the latent spaces of generative AI models. Our approach involves using unsupervised feature learning to encode a human control space and mapping it to an audio synthesis model's…
Deep generative models have achieved significant progress in speech synthesis to date, while high-fidelity singing voice synthesis is still an open problem for its long continuous pronunciation, rich high-frequency parts, and strong…
Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstable meaningless movements due to existing part-decomposed or…
This paper describes the ReprGesture entry to the Generation and Evaluation of Non-verbal Behaviour for Embodied Agents (GENEA) challenge 2022. The GENEA challenge provides the processed datasets and performs crowdsourced evaluations to…
Audio generation has attracted significant attention. Despite remarkable enhancement in audio quality, existing models overlook diversity evaluation. This is partially due to the lack of a systematic sound class diversity framework and a…
Generative Universal Speech Enhancement (USE) methods aim to leverage generative models to improve speech quality under various types of distortions. However, existing generative speech enhancement methods often suffer from semantic…
We present SELDVisualSynth, a tool for generating synthetic videos for audio-visual sound event localization and detection (SELD). Our approach incorporates real-world background images to improve realism in synthetic audio-visual SELD data…
With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique…
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…
Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In…
Creating a diverse and comprehensive dataset of hand gestures for dynamic human-machine interfaces in the automotive domain can be challenging and time-consuming. To overcome this challenge, we propose using synthetic gesture datasets…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
In this work, we propose a method for the controllable synthesis of real-time contact sounds using neural resonators. Previous works have used physically inspired statistical methods and physical modelling for object materials and…
Recently, denoising diffusion models have demonstrated remarkable performance among generative models in various domains. However, in the speech domain, the application of diffusion models for synthesizing time-varying audio faces…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
With read-aloud speech synthesis achieving high naturalness scores, there is a growing research interest in synthesising spontaneous speech. However, human spontaneous face-to-face conversation has both spoken and non-verbal aspects (here,…
Generating symphonic music requires simultaneously managing high-level structural form and dense, multi-track orchestration. Existing symbolic models often struggle with a "complexity-control imbalance", in which scaling bottlenecks limit…
The present paper describes a singing voice synthesis based on convolutional neural networks (CNNs). Singing voice synthesis systems based on deep neural networks (DNNs) are currently being proposed and are improving the naturalness of…
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…