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Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

Information Retrieval · Computer Science 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · Physics 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it…

Computer Science and Game Theory · Computer Science 2014-01-20 Koji Oishi , Manuel Cebrian , Andres Abeliuk , Naoki Masuda

We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence…

Social and Information Networks · Computer Science 2026-05-27 Renukanandan Tumu , Cristian Ioan Vasile , Victor Preciado , Rahul Mangharam

We provide a model to investigate the tension between information aggregation and spread of misinformation in large societies (conceptualized as networks of agents communicating with each other). Each individual holds a belief represented…

Information Theory · Computer Science 2009-06-30 Daron Acemoglu , Asuman Ozdaglar , Ali ParandehGheibi

There is a fundamental trade-off between the communication cost and latency in information aggregation. Aggregating multiple communication messages over time can alleviate overhead and improve energy efficiency on one hand, but inevitably…

Networking and Internet Architecture · Computer Science 2017-09-25 Chi-Kin Chau , Majid Khonji , Muhammad Aftab

This paper addresses novel consensus problems for multi-agent systems operating in an unreliable environment where adversaries are spreading. The dynamics of the adversarial spreading processes follows the susceptible-infected-recovered…

Systems and Control · Electrical Eng. & Systems 2022-01-12 Yuan Wang , Hideaki Ishii , François Bonnet , Xavier Défago

In various economic environments, people observe other people with whom they strategically interact. We can model such information-sharing relations as an information network, and the strategic interactions as a game on the network. When…

Methodology · Statistics 2019-11-27 Nathan Canen , Jacob Schwartz , Kyungchul Song

We study a Bayesian persuasion setting in which a sender wants to persuade a critical mass of receivers by revealing partial information about the state to them. The homogeneous binary-action receivers are located on a communication…

Computer Science and Game Theory · Computer Science 2025-09-12 Toygar T. Kerman , Anastas P. Tenev , Konstantin Zabarnyi

We construct a two species evolutionary game model of an online society consisting of ordinary users and behavior enforcers (moderators). Among themselves, moderators play a coordination game choosing between being "positive" or "negative"…

Computer Science and Game Theory · Computer Science 2012-10-02 Christopher Griffin , Douglas Mercer , James Fan , Anna Squicciarini

We consider the problem of cooperation in distributed wireless networks of selfish and free transmitters aiming at maximizing their energy-efficiency. The strategy of each transmitter consists in choosing his power control (PC) policy. Two…

Computer Science and Game Theory · Computer Science 2012-10-25 Maël Le Treust , Samson Lasaulce , Mérouane Debbah

We present a model of interacting multiple choices of opinions. At each step of the process, a listener is persuaded by his/her neighbour, the lobbyist, to modify his/her opinion on two different choices of event. Whether or not the…

Physics and Society · Physics 2016-01-12 C. -I. Chou , C. -L. Ho

A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work…

Computer Science and Game Theory · Computer Science 2015-07-07 Moran Feldman , Moshe Tennenholtz , Omri Weinstein

The performance of an energy system under a real-time pricing mechanism depends on the consumption behavior of its customers, which involves uncertainties. In this paper, we consider a system operator that charges its customers with a…

Systems and Control · Computer Science 2016-11-17 Ceyhun Eksin , Hakan Delic , Alejandro Ribeiro

More often than not, bad decisions are bad regardless of where and when they are made. Information sharing might thus be utilized to mitigate them. Here we show that sharing the information about strategy choice between players residing on…

Physics and Society · Physics 2013-08-16 Attila Szolnoki , Matjaz Perc

We study a cheap-talk game where two experts first choose what information to acquire and then offer advice to a decision-maker whose actions affect the welfare of all. The experts cannot commit to reporting strategies. Yet, we show that…

Theoretical Economics · Economics 2021-04-08 Alp Atakan , Mehmet Ekmekci , Ludovic Renou

We study a dynamic sender-receiver game in which the sender observes a state evolving according to a Markov chain but does not observe the receiver's action. Despite the absence of feedback, dynamic interaction partially restores…

Theoretical Economics · Economics 2026-04-30 Atulya Jain

We are interested in studying how heterogeneous agents can learn to communicate and cooperate with each other without being explicitly pre-programmed to do so. Motivated by this goal, we present and analyze a distributed solution to a…

Multiagent Systems · Computer Science 2024-10-29 Radhika Bhuckory , Bhaskar Krishnamachari

Many real-world scenarios involve teams of agents that have to coordinate their actions to reach a shared goal. We focus on the setting in which a team of agents faces an opponent in a zero-sum, imperfect-information game. Team members can…

Multiagent Systems · Computer Science 2021-02-10 Federico Cacciamani , Andrea Celli , Marco Ciccone , Nicola Gatti

Online spaces involve diverse communities engaging in various forms of collaboration, which naturally give rise to discussions, some of which inevitably escalate into conflict or disputes. To address such situations, AI has primarily been…

Human-Computer Interaction · Computer Science 2025-09-16 Soobin Cho , Mark Zachry , David W. McDonald
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