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Related papers: Resilient Information Aggregation

200 papers

A mediator can help non-cooperative agents obtain an equilibrium that may otherwise not be possible. We study the ability of players to obtain the same equilibrium without a mediator, using only cheap talk, that is, nonbinding pre-play…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-06-05 Ittai Abraham , Danny Dolev , Ivan Geffner , Joseph Y. Halpern

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

Recommender systems help people cope with the problem of information overload. A recently proposed adaptive news recommender model [Medo et al., 2009] is based on epidemic-like spreading of news in a social network. By means of agent-based…

Physics and Society · Physics 2015-03-17 Giulio Cimini , Matus Medo , Tao Zhou , Dong Wei , Yi-Cheng Zhang

Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as…

Computer Science and Game Theory · Computer Science 2018-09-11 Omer Ben-Porat , Gregory Goren , Itay Rosenberg , Moshe Tennenholtz

Cooperation is usually represented as a Prisoner's Dilemma game. Although individual self-interest may not favour cooperation, cooperation can evolve if, for example, players interact multiple times adjusting their behaviour accordingly to…

Physics and Society · Physics 2015-04-29 Elton J. S. Júnior , Lucas Wardil , Jafferson K. L. da Silva

We simulate behaviour of two independent reinforcement learning algorithms playing the Crawford and Sobel (1982) game of strategic information transmission. We adopt memoryless algorithms to capture learning in a static game where a large…

Theoretical Economics · Economics 2024-10-02 Daniele Condorelli , Massimiliano Furlan

Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

Social and Information Networks · Computer Science 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

Many smart grid frameworks, such as demand response programs, require accurate information about consumers' parameters (e.g., flexibility) at the aggregator side to optimize grid operations. Existing works typically rely on perfect…

Computer Science and Game Theory · Computer Science 2026-03-05 Hassan Mohamad , Chao Zhang , Samson Lasaulce , Olivier Beaude , Vineeth Satheeskumar Varma , Mounir Ghogho , Vincent Poor

Reciprocity is firmly established as an important mechanism that promotes cooperation. An efficient information exchange is likewise important, especially on structured populations, where interactions between players are limited. Motivated…

Physics and Society · Physics 2014-04-07 Attila Szolnoki , Matjaz Perc , Mauro Mobilia

A generic property of biological, social and economical networks is their ability to evolve in time, creating and suppressing interactions. We approach this issue within the framework of an adaptive network of agents playing a Prisoner's…

Adaptation and Self-Organizing Systems · Physics 2014-10-20 Martin G. Zimmermann , Victor M. Eguiluz , Maxi San Miguel

We propose a probabilistic model to aggregate the answers of respondents answering multiple-choice questions. The model does not assume that everyone has access to the same information, and so does not assume that the consensus answer is…

Machine Learning · Statistics 2017-03-16 John McCoy , Drazen Prelec

In Multi-Agent Reinforcement Learning (MARL), specialized channels are often introduced that allow agents to communicate directly with one another. In this paper, we propose an alternative approach whereby agents communicate through an…

Artificial Intelligence · Computer Science 2022-05-26 Dianbo Liu , Vedant Shah , Oussama Boussif , Cristian Meo , Anirudh Goyal , Tianmin Shu , Michael Mozer , Nicolas Heess , Yoshua Bengio

We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection…

Data Structures and Algorithms · Computer Science 2015-02-26 Rachel Cummings , Michael Kearns , Aaron Roth , Zhiwei Steven Wu

We consider a decision aggregation problem with two experts who each make a binary recommendation after observing a private signal about an unknown binary world state. An agent, who does not know the joint information structure between…

Computer Science and Game Theory · Computer Science 2023-11-27 Yuqi Pan , Zhaohua Chen , Yuqing Kong

Modern AI agents can exchange messages using protocols such as A2A and ACP, yet these mechanisms emphasize communication over coordination. As agent populations grow, this limitation produces brittle collective behavior, where individually…

Artificial Intelligence · Computer Science 2025-10-21 Ayush Chopra , Aman Sharma , Feroz Ahmad , Luca Muscariello , Vijoy Pandey , Ramesh Raskar

We study a sender-receiver model in which the receiver can commit to a decision rule before the sender determines the information policy. The decision rule can depend on the information structure chosen by the sender and the realized…

Theoretical Economics · Economics 2025-12-19 Dirk Bergemann , Tan Gan , Yingkai Li

This work investigates a dynamic variant of Bayesian persuasion, in which a strategic sender seeks to influence a receiver's belief over time through controlling the timing of the information disclosure, under resource constraints. We…

Information Theory · Computer Science 2025-12-05 Ahmet Bugra Gundogan , Melih Bastopcu

We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each…

Computer Science and Game Theory · Computer Science 2014-11-06 Paul Christiano

The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…

Computer Science and Game Theory · Computer Science 2020-09-07 Robert Prentner

Persuasion games are fundamental in economics and AI research and serve as the basis for important applications. However, work on this setup assumes communication with stylized messages that do not consist of rich human language. In this…

Computation and Language · Computer Science 2022-01-03 Maya Raifer , Guy Rotman , Reut Apel , Moshe Tennenholtz , Roi Reichart