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Related papers: Designing Mixed-Initiative Video Games

200 papers

The creation process of design fiction is going participatory and inclusive with non experts. Recognizing the potential of artificial intelligence in creativity support, we explore the use of AI assistance in creating design fiction. This…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Yunye Yu , Pengcheng An

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

Social and Information Networks · Computer Science 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby

Thinking of technology as a design material is appealing. It encourages designers to explore the material's properties to understand its capabilities and limitations, a prerequisite to generative design thinking. However, as a material, AI…

Human-Computer Interaction · Computer Science 2021-05-07 Hariharan Subramonyam , Colleen Seifert , Eytan Adar

Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables…

Computation and Language · Computer Science 2019-06-04 Seraphina Goldfarb-Tarrant , Haining Feng , Nanyun Peng

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

Artificial Intelligence · Computer Science 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

Generative AI for the creation of images is becoming a staple in the toolkit of digital artists and visual designers. The interaction with these systems is mediated by \emph{prompting}, a process in which users write a short text to…

Computers and Society · Computer Science 2024-02-20 Maddalena Torricelli , Mauro Martino , Andrea Baronchelli , Luca Maria Aiello

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

In the human-AI collaboration area, the context formed naturally through multi-turn interactions is typically flattened into a chronological sequence and treated as a fixed whole in subsequent reasoning, with no mechanism for dynamic…

Human-Computer Interaction · Computer Science 2026-04-09 Haichang Li , Qinshi Zhang , Piaohong Wang , Zhicong Lu

This paper introduces SuSketch, a design tool for first person shooter levels. SuSketch provides the designer with gameplay predictions for two competing players of specific character classes. The interface allows the designer to work…

Artificial Intelligence · Computer Science 2021-03-23 Panagiotis Migkotzidis , Antonios Liapis

Children with autism spectrum disorder (ASD) experience challenges in grasping social-emotional cues, which can result in difficulties in recognizing emotions and understanding and responding to social interactions. Social-emotional…

Human-Computer Interaction · Computer Science 2024-04-25 Yue Lyu , Pengcheng An , Huan Zhang , Keiko Katsuragawa , Jian Zhao

Humans often rely on underlying structural patterns-schemas-to create, whether by writing stories, designing software, or composing music. Schemas help organize ideas and guide exploration, but they are often difficult to discover and…

Human-Computer Interaction · Computer Science 2025-08-08 Sitong Wang

As artificial intelligence (AI) becomes increasingly embedded in daily life, designing intuitive, trustworthy, and emotionally resonant AI-human interfaces has emerged as a critical challenge. This editorial introduces a Special Issue that…

Human-Computer Interaction · Computer Science 2024-12-13 Aparna Sundar , Tony Russell-Rose , Udo Kruschwitz , Karen Machleit

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Generative AI is quickly becoming an integral part of people's everyday workflows. Early evidence has shown that while generative AI can increase individual-level productivity, it does so at the cost of collective diversity, potentially…

Human-Computer Interaction · Computer Science 2026-04-07 Nathanael Jo , Manish Raghavan

Creativity in social robots requires further attention in the interdisciplinary field of Human-Robot Interaction (HRI). This paper investigates the hypothesised connection between the perceived creative agency and the animacy of social…

Robotics · Computer Science 2024-12-09 Eduardo Benitez Sandoval , Ricardo Sosa , Massimiliano Cappuccio , Tomasz Bednarz

Recent studies suggest that while generative AI (GenAI) can enhance individual creativity, it often reduces the diversity of collective outputs. A well-known example of this homogenization effect is by Doshi and Hauser (2024) who found that…

Human-Computer Interaction · Computer Science 2026-03-26 Yun Wan , Yoram M Kalman

This position paper examines potential pitfalls on the way towards achieving human-AI co-creation with generative models in a way that is beneficial to the users' interests. In particular, we collected a set of nine potential pitfalls,…

Human-Computer Interaction · Computer Science 2021-04-02 Daniel Buschek , Lukas Mecke , Florian Lehmann , Hai Dang

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins