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BRICKxAR is a novel Augmented Reality (AR) instruction method for construction toys such as LEGO. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state-of-the-art, accuracy of the virtual - physical…

Human-Computer Interaction · Computer Science 2021-10-12 Wei Yan

Recent advances in augmented reality (AR) have enabled interactive systems that assist users in physical assembly tasks. In this paper, we present an AR-assisted assembly workflow that leverages object recognition and hand tracking to (1)…

Human-Computer Interaction · Computer Science 2026-01-21 Alexander Htet Kyaw , Haotian Ma , Sasa Zivkovic , Jenny Sabin

We present an AI-assisted Augmented Reality assembly workflow that uses deep learning-based object recognition to identify different assembly components and display step-by-step instructions. For each assembly step, the system displays a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Alexander Htet Kyaw , Haotian Ma , Sasa Zivkovic , Jenny Sabin

We present a framework for generating physically realizable assembly instructions from natural language descriptions. Unlike unconstrained text-to-3D approaches, our method operates within a discrete parts vocabulary, enforcing geometric…

Artificial Intelligence · Computer Science 2025-12-19 David Noever

Creating assembly products demands significant manual effort and expert knowledge in 1) designing the assembly and 2) constructing the product. This paper introduces Prompt-to-Product, an automated pipeline that generates real-world…

We train a language model to generate LEGO-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Peter Kulits , Cordelia Schmid

This paper introduces a novel, markerless, step-by-step, in-situ 3D Augmented Reality (AR) instruction method and its application - BRICKxAR (Multi 3D Models/M3D) - for small parts assembly. BRICKxAR (M3D) realistically visualizes rendered…

Human-Computer Interaction · Computer Science 2023-11-30 Seda Tuzun Canadinc , Wei Yan

We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, physically stable dataset of brick structures, along with their…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Ava Pun , Kangle Deng , Ruixuan Liu , Deva Ramanan , Changliu Liu , Jun-Yan Zhu

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for…

Robotics · Computer Science 2026-05-11 Jichuan Yu , Bowei Li , Zhenran Tang , Guanxing Lu , Chuxiong Hu , Ruixuan Liu , Changliu Liu

We tackle the problem of sequential brick assembly with LEGO bricks to create combinatorial 3D structures. This problem is challenging since this brick assembly task encompasses the characteristics of combinatorial optimization problems. In…

Machine Learning · Computer Science 2024-11-19 Seokjun Ahn , Jungtaek Kim , Minsu Cho , Jaesik Park

Inferring step-wise actions to assemble 3D objects with primitive bricks from images is a challenging task due to complex constraints and the vast number of possible combinations. Recent studies have demonstrated promising results on…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Mengqi Guo , Chen Li , Yuyang Zhao , Gim Hee Lee

Structural understanding of complex visual objects is an important unsolved component of artificial intelligence. To study this, we develop a new technique for the recently proposed Break-and-Make problem in LTRON where an agent must learn…

Artificial Intelligence · Computer Science 2024-10-03 Aaron Walsman , Muru Zhang , Adam Fishman , Ali Farhadi , Dieter Fox

We introduce a method to automatically compute LEGO Technic models from user input sketches, optionally with motion annotations. The generated models resemble the input sketches with coherently-connected bricks and simple layouts, while…

Graphics · Computer Science 2020-07-08 Hao Xu , Ka-Hei Hui , Chi-Wing Fu , Hao Zhang

Discovering a solution in a combinatorial space is prevalent in many real-world problems but it is also challenging due to diverse complex constraints and the vast number of possible combinations. To address such a problem, we introduce a…

Machine Learning · Computer Science 2021-11-01 Hyunsoo Chung , Jungtaek Kim , Boris Knyazev , Jinhwi Lee , Graham W. Taylor , Jaesik Park , Minsu Cho

Combinatorial assembly uses standardized unit primitives to build objects that satisfy user specifications. This paper studies assembly sequence planning (ASP) for physical combinatorial assembly. Given the shape of the desired object, the…

Robotics · Computer Science 2025-03-25 Ruixuan Liu , Alan Chen , Weiye Zhao , Changliu Liu

Interlocking brick assemblies provide a standardized yet challenging testbed for contact-rich and long-horizon robotic manipulation, but existing rigid-body simulators do not faithfully capture snap-fit mechanics. We present BrickSim, the…

Robotics · Computer Science 2026-03-18 Haowei Wen , Ruixuan Liu , Weiyi Piao , Siyu Li , Changliu Liu

We explore natural user interactions using a virtual reality simulation of a robot arm for assembly tasks. Using a Wizard-of-Oz study, participants completed collaborative LEGO and instructive PCB assembly tasks, with the robot responding…

Human-Computer Interaction · Computer Science 2025-08-26 Ryan Ghamandi , Yahya Hmaiti , Mykola Maslych , Ravi Kiran Kattoju , Joseph J. LaViola

We study the problem of translating an image-based, step-by-step assembly manual created by human designers into machine-interpretable instructions. We formulate this problem as a sequential prediction task: at each step, our model reads…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Ruocheng Wang , Yunzhi Zhang , Jiayuan Mao , Chin-Yi Cheng , Jiajun Wu

The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Alejandro Pardo , Jui-Hsien Wang , Bernard Ghanem , Josef Sivic , Bryan Russell , Fabian Caba Heilbron

Individualized manufacturing is becoming an important approach as a means to fulfill increasingly diverse and specific consumer requirements and expectations. While there are various solutions to the implementation of the manufacturing…

Robotics · Computer Science 2020-02-20 Caterina Neef , Dario Luipers , Jan Bollenbacher , Christian Gebel , Anja Richert
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