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State-of-the-art face recognition systems require vast amounts of labeled training data. Given the priority of privacy in face recognition applications, the data is limited to celebrity web crawls, which have issues such as limited numbers…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Artem Sevastopolsky , Yury Malkov , Nikita Durasov , Luisa Verdoliva , Matthias Nießner

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Xinhui Song , Zheng Song , Changjian Gu , Changjie Fan , Yi Yuan

Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 ShahRukh Athar , Shunsuke Saito , Zhengyu Yang , Stanislav Pidhorsky , Chen Cao

In this paper, we introduce PoseCrafter, a one-shot method for personalized video generation following the control of flexible poses. Built upon Stable Diffusion and ControlNet, we carefully design an inference process to produce…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Yong Zhong , Min Zhao , Zebin You , Xiaofeng Yu , Changwang Zhang , Chongxuan Li

The existing methods for audio-driven talking head video editing have the limitations of poor visual effects. This paper tries to tackle this problem through editing talking face images seamless with different emotions based on two modules:…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Jiacheng Su , Kunhong Liu , Liyan Chen , Junfeng Yao , Qingsong Liu , Dongdong Lv

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

Graphics · Computer Science 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

Talking Head Generation (THG), typically driven by audio, is an important and challenging task with broad application prospects in various fields such as digital humans, film production, and virtual reality. While diffusion model-based THG…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Weipeng Tan , Chuming Lin , Chengming Xu , Xiaozhong Ji , Junwei Zhu , Chengjie Wang , Yunsheng Wu , Yanwei Fu

In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Taekyung Ki , Dongchan Min

Interactive editing of character images with diffusion models remains challenging due to the inherent trade-off between fine-grained control, generation speed, and visual fidelity. We introduce CharGen, a character-focused editor that…

Graphics · Computer Science 2025-09-30 Jan-Niklas Dihlmann , Arnela Killguss , Hendrik P. A. Lensch

We present an invert-and-edit framework to automatically transform facial weight of an input face image to look thinner or heavier by leveraging semantic facial attributes encoded in the latent space of Generative Adversarial Networks…

Computer Vision and Pattern Recognition · Computer Science 2020-11-06 V N S Rama Krishna Pinnimty , Matt Zhao , Palakorn Achananuparp , Ee-Peng Lim

Generating animal faces using generative AI techniques is challenging because the available training images are limited both in quantity and variation, particularly for facial expressions across individuals. In this study, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Takuya Igaue , Catia Correia-Caeiro , Akito Yoshida , Takako Miyabe-Nishiwaki , Ryusuke Hayashi

Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Amandeep Kumar , Muhammad Awais , Sanath Narayan , Hisham Cholakkal , Salman Khan , Rao Muhammad Anwer

Current diffusion-based portrait animation models predominantly focus on enhancing visual quality and expression realism, while overlooking generation latency and real-time performance, which restricts their application range in the live…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Zhiyuan Li , Chi-Man Pun , Chen Fang , Jue Wang , Xiaodong Cun

Portrait Stylization aims to imbue portrait photos with vivid artistic effects drawn from style examples. Despite the availability of enormous training datasets and large network weights, existing methods struggle to maintain geometric…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xinrui Wang , Zhuoru Li , Xiao Zhou , Yusuke Iwasawa , Yutaka Matsuo

AI-driven image generation has improved significantly in recent years. Generative adversarial networks (GANs), like StyleGAN, are able to generate high-quality realistic data and have artistic control over the output, as well. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Mohamed Shawky Sabae , Mohamed Ahmed Dardir , Remonda Talaat Eskarous , Mohamed Ramzy Ebbed

We introduce TurboPortrait3D: a method for low-latency novel-view synthesis of human portraits. Our approach builds on the observation that existing image-to-3D models for portrait generation, while capable of producing renderable 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Emily Kim , Julieta Martinez , Timur Bagautdinov , Jessica Hodgins

We present a novel method for high detail-preserving human avatar creation from monocular video. A parameterized body model is refined and optimized to maximally resemble subjects from a video showing them from all sides. Our avatars…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll

We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines…

Computer Vision and Pattern Recognition · Computer Science 2019-12-04 Anpei Chen , Zhang Chen , Guli Zhang , Ziheng Zhang , Kenny Mitchell , Jingyi Yu

Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Wenqing Zhang , Song Bai , Jiashi Feng , Mike Zheng Shou
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