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Generative Adversarial Networks (GANs) have been promising in the field of image generation, however, they have been hard to train for language generation. GANs were originally designed to output differentiable values, so discrete language…
Various normalization layers have been proposed to help the training of neural networks. Group Normalization (GN) is one of the effective and attractive studies that achieved significant performances in the visual recognition task. Despite…
Automatic modulation classification (AMC) using the Deep Neural Network (DNN) approach outperforms the traditional classification techniques, even in the presence of challenging wireless channel environments. However, the adversarial…
We present a novel method and analysis to train generative adversarial networks (GAN) in a stable manner. As shown in recent analysis, training is often undermined by the probability distribution of the data being zero on neighborhoods of…
Anomaly detection aims to detect abnormal events by a model of normality. It plays an important role in many domains such as network intrusion detection, criminal activity identity and so on. With the rapidly growing size of accessible…
One-class novelty detection is to identify anomalous instances that do not conform to the expected normal instances. In this paper, the Generative Adversarial Networks (GANs) based on encoder-decoder-encoder pipeline are used for detection…
In this paper we propose a novel approach for stabilizing the training process of Generative Adversarial Networks as well as alleviating the mode collapse problem. The main idea is to introduce a regularization term that we call…
Generative Adversarial Networks have become one of the most studied frameworks for unsupervised learning due to their intuitive formulation. They have also been shown to be capable of generating convincing examples in limited domains, such…
Generative adversarial networks (GAN) have been effective for learning generative models for real-world data. However, existing GANs (GAN and its variants) tend to suffer from training problems such as instability and mode collapse. In this…
Adversarial attacks on deep neural network models have seen rapid development and are extensively used to study the stability of these networks. Among various adversarial strategies, Projected Gradient Descent (PGD) is a widely adopted…
Generative adversarial networks (GANs) are successful deep generative models. GANs are based on a two-player minimax game. However, the objective function derived in the original motivation is changed to obtain stronger gradients when…
We consider the problem of training generative models with a Generative Adversarial Network (GAN). Although GANs can accurately model complex distributions, they are known to be difficult to train due to instabilities caused by a difficult…
This paper describes a new approach for training generative adversarial networks (GAN) to understand the detailed 3D shape of objects. While GANs have been used in this domain previously, they are notoriously hard to train, especially for…
With the introduction of the transformer architecture in computer vision, increasing model scale has been demonstrated as a clear path to achieving performance and robustness gains. However, with model parameter counts reaching the…
Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…
Generative adversarial networks (GANs) are a family of generative models that do not minimize a single training criterion. Unlike other generative models, the data distribution is learned via a game between a generator (the generative…
Generative adversarial networks (GANs) are known to benefit from regularization or normalization of their critic (discriminator) network during training. In this paper, we analyze the popular spectral normalization scheme, find a…
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…
Adversarially robust models are locally smooth around each data sample so that small perturbations cannot drastically change model outputs. In modern systems, such smoothness is usually obtained via Adversarial Training, which explicitly…
In recent years, Generative Adversarial Networks (GANs) have drawn a lot of attentions for learning the underlying distribution of data in various applications. Despite their wide applicability, training GANs is notoriously difficult. This…