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Video quality assessment (VQA) aims to objectively quantify perceptual quality degradation in alignment with human visual perception. Despite recent advances, existing VQA models still suffer from two critical limitations: \textit{poor…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Linhan Cao , Wei Sun , Weixia Zhang , Xiangyang Zhu , Jun Jia , Kaiwei Zhang , Dandan Zhu , Guangtao Zhai , Xiongkuo Min

Fine-grained analysis of complex and high-speed sports like badminton presents a significant challenge for Multimodal Large Language Models (MLLMs), despite their notable advancements in general video understanding. This difficulty arises…

Multimedia · Computer Science 2025-08-12 Xusheng He , Wei Liu , Shanshan Ma , Qian Liu , Chenghao Ma , Jianlong Wu

Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Tiago Mendes-Neves , Luís Meireles , João Mendes-Moreira

With the increasingly detailed investigation of game play and tactics in invasive team sports such as soccer, it becomes ever more important to present causes, actions and findings in a meaningful manner. Visualizations, especially when…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Maximilian T. Fischer , Daniel A. Keim , Manuel Stein

This paper explores how semantic-space reasoning, traditionally used in computational linguistics, can be extended to tactical decision-making in team sports. Building on the analogy between texts and teams -- where players act as words and…

Artificial Intelligence · Computer Science 2026-05-05 Alessio Di Rubbo , Mattia Neri , Remo Pareschi , Marco Pedroni , Roberto Valtancoli , Paolino Zica

Sports action classification representing complex body postures and player-object interactions is an emerging area in image-based sports analysis. Some works have contributed to automated sports action recognition using machine learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 Palash Ray , Mahuya Sasmal , Asish Bera

Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports…

Computer Vision and Pattern Recognition · Computer Science 2020-02-11 Shenlan Liu , Xiang Liu , Gao Huang , Lin Feng , Lianyu Hu , Dong Jiang , Aibin Zhang , Yang Liu , Hong Qiao

Sports analytics -- broadly defined as the pursuit of improvement in athletic performance through the analysis of data -- has expanded its footprint both in the professional sports industry and in academia over the past 30 years. In this…

Applications · Statistics 2023-01-11 Benjamin S. Baumer , Gregory J. Matthews , Quang Nguyen

Current large multimodal models (LMMs) face significant challenges in processing and comprehending long-duration or high-resolution videos, which is mainly due to the lack of high-quality datasets. To address this issue from a data-centric…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Weiming Ren , Huan Yang , Jie Min , Cong Wei , Wenhu Chen

Animated data videos have gained significant popularity in recent years. However, authoring data videos remains challenging due to the complexity of creating and coordinating diverse components (e.g., visualization, animation, audio, etc.).…

Human-Computer Interaction · Computer Science 2025-02-10 Leixian Shen , Haotian Li , Yun Wang , Huamin Qu

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Ning Ding , Keisuke Fujii , Toru Tamaki

One of the most useful techniques to help visual data analysis systems is interactive filtering (brushing). However, visualization techniques often suffer from overlap of graphical items and multiple attributes complexity, making visual…

Graphics · Computer Science 2015-07-07 Jose Rodrigues , Luciana Romani , Agma Traina , Caetano Traina

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Marc Gutiérrez-Pérez , Antonio Agudo

Figure skating scoring is challenging because it requires judging the technical moves of the players as well as their coordination with the background music. Most learning-based methods cannot solve it well for two reasons: 1) each move in…

Computer Vision and Pattern Recognition · Computer Science 2022-12-20 Jingfei Xia , Mingchen Zhuge , Tiantian Geng , Shun Fan , Yuantai Wei , Zhenyu He , Feng Zheng

Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…

Robotics · Computer Science 2020-01-08 Sebastian Gomez-Gonzalez , Yassine Nemmour , Bernhard Schölkopf , Jan Peters

We present in this paper an intelligent video data visualization tool, based on semantic classification, for retrieving and exploring a large scale corpus of videos. Our work is based on semantic classification resulting from semantic…

Information Retrieval · Computer Science 2012-09-07 Jamel Slimi , Anis Ben Ammar , Adel M. Alimi

Recent advances in text-to-video generation have produced increasingly realistic and diverse content, yet evaluating such videos remains a fundamental challenge due to their multi-faceted nature encompassing visual quality, semantic…

The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Michele Merler , Dhiraj Joshi , Quoc-Bao Nguyen , Stephen Hammer , John Kent , John R. Smith , Rogerio S. Feris

Dynamic graph visualization attracts researchers' concentration as it represents time-varying relationships between entities in multiple domains (e.g., social media analysis, academic cooperation analysis, team sports analysis). Integrating…

Human-Computer Interaction · Computer Science 2022-06-13 Baofeng Chang , Sujia Zhu , Qi Jiang , Wang Xia , Jingwei Tang , Lvhan Pan , Ronghua Liang , Guodao Sun

We present VEnhancer, a generative space-time enhancement framework that improves the existing text-to-video results by adding more details in spatial domain and synthetic detailed motion in temporal domain. Given a generated low-quality…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Jingwen He , Tianfan Xue , Dongyang Liu , Xinqi Lin , Peng Gao , Dahua Lin , Yu Qiao , Wanli Ouyang , Ziwei Liu
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