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Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

Human-Computer Interaction · Computer Science 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

Competitive sports coverage increasingly includes information on athlete or team statistics and records. Sports video coverage has traditionally embedded representations of this data in fixed locations on the screen, but more recently also…

Human-Computer Interaction · Computer Science 2024-09-13 Lijie Yao , Anastasia Bezerianos , Romain Vuillemot , Petra Isenberg

Videos provide a rich source of information, but it is generally hard to extract dynamical parameters of interest. Inferring those parameters from a video stream would be beneficial for physical reasoning. Robots performing tasks in dynamic…

Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haopeng Li , Andong Deng , Jun Liu , Hossein Rahmani , Yulan Guo , Bernt Schiele , Mohammed Bennamoun , Qiuhong Ke

Constructing supervised machine learning models for real-world video analysis require substantial labeled data, which is costly to acquire due to scarce domain expertise and laborious manual inspection. While data programming shows promise…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Jianben He , Xingbo Wang , Kam Kwai Wong , Xijie Huang , Changjian Chen , Zixin Chen , Fengjie Wang , Min Zhu , Huamin Qu

Data augmentation has recently emerged as an essential component of modern training recipes for visual recognition tasks. However, data augmentation for video recognition has been rarely explored despite its effectiveness. Few existing…

Computer Vision and Pattern Recognition · Computer Science 2022-07-01 Taeoh Kim , Jinhyung Kim , Minho Shim , Sangdoo Yun , Myunggu Kang , Dongyoon Wee , Sangyoun Lee

Visual analytics (VA) is a visually assisted exploratory analysis approach in which knowledge discovery is executed interactively between the user and system in a human-centered manner. The purpose of this study is to develop a method for…

Human-Computer Interaction · Computer Science 2021-07-27 Ryuji Watanabe , Hideaki Ishibashi , Tetsuo Furukawa

This paper targets at learning to score the figure skating sports videos. To address this task, we propose a deep architecture that includes two complementary components, i.e., Self-Attentive LSTM and Multi-scale Convolutional Skip LSTM.…

Multimedia · Computer Science 2018-07-31 Chengming Xu , Yanwei Fu , Bing Zhang , Zitian Chen , Yu-Gang Jiang , Xiangyang Xue

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

Combining sports and machine learning involves leveraging ML algorithms and techniques to extract insight from sports-related data such as player statistics, game footage, and other relevant information. However, datasets related to figure…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Wei-Yi Chen , Yi-Ling Lin , Yu-An Su , Wei-Hsin Yeh , Lun-Wei Ku

Trajectories are fundamental in different skiing disciplines. Tools enabling the analysis of such curves can enhance the training activity and enrich the broadcasting contents. However, the solutions currently available are based on…

Computer Vision and Pattern Recognition · Computer Science 2021-12-20 Matteo Dunnhofer , Alberto Zurini , Maurizio Dunnhofer , Christian Micheloni

Video retrieval is a challenging research topic bridging the vision and language areas and has attracted broad attention in recent years. Previous works have been devoted to representing videos by directly encoding from frame-level…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Zerun Feng , Zhimin Zeng , Caili Guo , Zheng Li

Tracking sports players is a widely challenging scenario, specially in single-feed videos recorded in tight courts, where cluttering and occlusions cannot be avoided. This paper presents an analysis of several geometric and semantic visual…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Adrià Arbués-Sangüesa , Coloma Ballester , Gloria Haro

Marksmanship practices are required in various professions, including police, military personnel, hunters, as well as sports shooters, such as Olympic shooting, biathlon, and modern pentathlon. The current form of training and coaching is…

Human-Computer Interaction · Computer Science 2025-07-02 Emin Zerman , Jonas Carlsson , Mårten Sjöström

The rapid increase in the amount of published visual data and the limited time of users bring the demand for processing untrimmed videos to produce shorter versions that convey the same information. Despite the remarkable progress that has…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Washington Ramos , Michel Silva , Edson Araujo , Leandro Soriano Marcolino , Erickson Nascimento

Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Dong Zhuo , Wenzhao Zheng , Jiahe Guo , Yuqi Wu , Jie Zhou , Jiwen Lu

Analyzing a player's technique in table tennis requires knowledge of the ball's 3D trajectory and spin. While, the spin is not directly observable in standard broadcasting videos, we show that it can be inferred from the ball's trajectory…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Daniel Kienzle , Robin Schön , Rainer Lienhart , Shin'Ichi Satoh

We address the problem of scaling up the production of media content, including commentary and personalized news stories, for large-scale sports and music events worldwide. Our approach relies on generative AI models to transform a large…

Computation and Language · Computer Science 2024-02-29 Aaron Baughman , Stephen Hammer , Rahul Agarwal , Gozde Akay , Eduardo Morales , Tony Johnson , Leonid Karlinsky , Rogerio Feris

Fencing is a sport that relies heavily on the use of tactics. However, most existing methods for analyzing fencing data are based on statistical models in which hidden patterns are difficult to discover. Unlike sequential games, such as…

Human-Computer Interaction · Computer Science 2020-11-04 Mingdong Zhang , Li Chen , Xiaoru Yuan , Renpei Huang , Shuang Liu , Junhai Yong