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Video scene graph generation (VidSGG) aims to identify objects in visual scenes and infer their relationships for a given video. It requires not only a comprehensive understanding of each object scattered on the whole scene but also a deep…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Tao Pu , Tianshui Chen , Hefeng Wu , Yongyi Lu , Liang Lin

Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Doyeon Kim , Donggyu Joo , Junmo Kim

Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG).…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Kibum Kim , Kanghoon Yoon , Yeonjun In , Jaehyeong Jeon , Jinyoung Moon , Donghyun Kim , Chanyoung Park

Federated Class-Incremental Learning (FCIL) increasingly becomes important in the decentralized setting, where it enables multiple participants to collaboratively train a global model to perform well on a sequence of tasks without sharing…

Machine Learning · Computer Science 2024-07-17 Thinh Nguyen , Khoa D Doan , Binh T. Nguyen , Danh Le-Phuoc , Kok-Seng Wong

Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between…

Computer Vision and Pattern Recognition · Computer Science 2023-08-07 Jingyi Wang , Can Zhang , Jinfa Huang , Botao Ren , Zhidong Deng

The 3D scene graph models spatial relationships between objects, enabling the agent to efficiently navigate in a partially observable environment and predict the location of the target object.This paper proposes an original framework named…

Robotics · Computer Science 2025-06-06 Nikita Oskolkov , Huzhenyu Zhang , Dmitry Makarov , Dmitry Yudin , Aleksandr Panov

Research in scene graph generation (SGG) usually considers two-stage models, that is, detecting a set of entities, followed by combining them and labeling all possible relationships. While showing promising results, the pipeline structure…

Computer Vision and Pattern Recognition · Computer Science 2023-06-12 Alakh Desai , Tz-Ying Wu , Subarna Tripathi , Nuno Vasconcelos

Scene graph generation (SGG) aims to understand the visual objects and their semantic relationships from one given image. Until now, lots of SGG datasets with the eyelevel view are released but the SGG dataset with the overhead view is…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Yansheng Li , Kun Li , Yongjun Zhang , Linlin Wang , Dingwen Zhang

The proliferation of generative video models has made detecting AI-generated and manipulated videos an urgent challenge. Existing detection approaches often fail to generalize across diverse manipulation types due to their reliance on…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Haoyu Liu , Chaoyu Gong , Mengke He , Jiate Li , Kai Han , Siqiang Luo

Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Mu Chen , Liulei Li , Wenguan Wang , Yi Yang

For successful scene text recognition (STR) models, synthetic text image generators have alleviated the lack of annotated text images from the real world. Specifically, they generate multiple text images with diverse backgrounds, font…

Computer Vision and Pattern Recognition · Computer Science 2021-07-21 Moonbin Yim , Yoonsik Kim , Han-Cheol Cho , Sungrae Park

Sequence generation models have recently made significant progress in unifying various vision tasks. Although some auto-regressive models have demonstrated promising results in end-to-end text spotting, they use specific detection formats…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Taeho Kil , Seonghyeon Kim , Sukmin Seo , Yoonsik Kim , Daehee Kim

Generating desired images conditioned on given text descriptions has received lots of attention. Recently, diffusion models and autoregressive models have demonstrated their outstanding expressivity and gradually replaced GAN as the favored…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Xiaozhou You , Jian Zhang

Unconstrained video-based face recognition is a challenging problem due to significant within-video variations caused by pose, occlusion and blur. To tackle this problem, an effective idea is to propagate the identity from high-quality…

Computer Vision and Pattern Recognition · Computer Science 2019-08-23 Jingxiao Zheng , Ruichi Yu , Jun-Cheng Chen , Boyu Lu , Carlos D. Castillo , Rama Chellappa

Generating informative scene graphs from images requires integrating and reasoning from various graph components, i.e., objects and relationships. However, current scene graph generation (SGG) methods, including the unbiased SGG methods,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Yibing Zhan , Zhi Chen , Jun Yu , BaoSheng Yu , Dacheng Tao , Yong Luo

This paper investigates the integration of graph neural networks (GNNs) with Qualitative Explainable Graphs (QXGs) for scene understanding in automated driving. Scene understanding is the basis for any further reactive or proactive…

Robotics · Computer Science 2025-04-18 Nassim Belmecheri , Arnaud Gotlieb , Nadjib Lazaar , Helge Spieker

Graph similarity learning (GSL), also referred to as graph matching in many scenarios, is a fundamental problem in computer vision, pattern recognition, and graph learning. However, previous GSL methods assume that graphs are homogeneous…

Machine Learning · Computer Science 2025-03-13 Shilong Sang , Ke-Jia Chen , Zheng liu

Automatically detecting/segmenting object(s) that blend in with their surroundings is difficult for current models. A major challenge is that the intrinsic similarities between such foreground objects and background surroundings make the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Qiang Zhai , Xin Li , Fan Yang , Chenglizhao Chen , Hong Cheng , Deng-Ping Fan

Image-text retrieval of natural scenes has been a popular research topic. Since image and text are heterogeneous cross-modal data, one of the key challenges is how to learn comprehensive yet unified representations to express the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-14 Sijin Wang , Ruiping Wang , Ziwei Yao , Shiguang Shan , Xilin Chen

Zero-shot learning (ZSL) aims to recognize objects from novel unseen classes without any training data. Recently, structure-transfer based methods are proposed to implement ZSL by transferring structural knowledge from the semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Bo Zhao , Xinwei Sun , Yuan Yao , Yizhou Wang