Related papers: Towards Unseen Triples: Effective Text-Image-joint…
Video scene graph generation (VidSGG) aims to identify objects in visual scenes and infer their relationships for a given video. It requires not only a comprehensive understanding of each object scattered on the whole scene but also a deep…
Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…
Existing Video Scene Graph Generation (VidSGG) studies are trained in a fully supervised manner, which requires all frames in a video to be annotated, thereby incurring high annotation cost compared to Image Scene Graph Generation (ImgSGG).…
Federated Class-Incremental Learning (FCIL) increasingly becomes important in the decentralized setting, where it enables multiple participants to collaboratively train a global model to perform well on a sequence of tasks without sharing…
Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between…
The 3D scene graph models spatial relationships between objects, enabling the agent to efficiently navigate in a partially observable environment and predict the location of the target object.This paper proposes an original framework named…
Research in scene graph generation (SGG) usually considers two-stage models, that is, detecting a set of entities, followed by combining them and labeling all possible relationships. While showing promising results, the pipeline structure…
Scene graph generation (SGG) aims to understand the visual objects and their semantic relationships from one given image. Until now, lots of SGG datasets with the eyelevel view are released but the SGG dataset with the overhead view is…
The proliferation of generative video models has made detecting AI-generated and manipulated videos an urgent challenge. Existing detection approaches often fail to generalize across diverse manipulation types due to their reliance on…
Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover,…
For successful scene text recognition (STR) models, synthetic text image generators have alleviated the lack of annotated text images from the real world. Specifically, they generate multiple text images with diverse backgrounds, font…
Sequence generation models have recently made significant progress in unifying various vision tasks. Although some auto-regressive models have demonstrated promising results in end-to-end text spotting, they use specific detection formats…
Generating desired images conditioned on given text descriptions has received lots of attention. Recently, diffusion models and autoregressive models have demonstrated their outstanding expressivity and gradually replaced GAN as the favored…
Unconstrained video-based face recognition is a challenging problem due to significant within-video variations caused by pose, occlusion and blur. To tackle this problem, an effective idea is to propagate the identity from high-quality…
Generating informative scene graphs from images requires integrating and reasoning from various graph components, i.e., objects and relationships. However, current scene graph generation (SGG) methods, including the unbiased SGG methods,…
This paper investigates the integration of graph neural networks (GNNs) with Qualitative Explainable Graphs (QXGs) for scene understanding in automated driving. Scene understanding is the basis for any further reactive or proactive…
Graph similarity learning (GSL), also referred to as graph matching in many scenarios, is a fundamental problem in computer vision, pattern recognition, and graph learning. However, previous GSL methods assume that graphs are homogeneous…
Automatically detecting/segmenting object(s) that blend in with their surroundings is difficult for current models. A major challenge is that the intrinsic similarities between such foreground objects and background surroundings make the…
Image-text retrieval of natural scenes has been a popular research topic. Since image and text are heterogeneous cross-modal data, one of the key challenges is how to learn comprehensive yet unified representations to express the…
Zero-shot learning (ZSL) aims to recognize objects from novel unseen classes without any training data. Recently, structure-transfer based methods are proposed to implement ZSL by transferring structural knowledge from the semantic…