Related papers: Towards Unseen Triples: Effective Text-Image-joint…
Temporal Knowledge Graph (TKG) completion models traditionally assume access to the entire graph during training. This overlooks challenges stemming from the evolving nature of TKGs, such as: (i) the model's requirement to generalize and…
Representation learning on text-attributed graphs (TAGs), where nodes are represented by textual descriptions, is crucial for textual and relational knowledge systems and recommendation systems. Currently, state-of-the-art embedding methods…
Recent scene graph generation (SGG) frameworks have focused on learning complex relationships among multiple objects in an image. Thanks to the nature of the message passing neural network (MPNN) that models high-order interactions between…
Recently, much exertion has been paid to design graph self-supervised methods to obtain generalized pre-trained models, and adapt pre-trained models onto downstream tasks through fine-tuning. However, there exists an inherent gap between…
The quality of graph-structured data is fundamental to the success of modern graph analysis techniques such as Graph Neural Networks (GNNs). However, real-world graph data is often suboptimal, suffering from issues such as noise and…
Temporal sentence grounding (TSG) is crucial and fundamental for video understanding. Although the existing methods train well-designed deep networks with a large amount of data, we find that they can easily forget the rarely appeared cases…
Temporal Graph Learning, which aims to model the time-evolving nature of graphs, has gained increasing attention and achieved remarkable performance recently. However, in reality, graph structures are often incomplete and noisy, which…
Scene Graph Generation (SGG) is a challenging task of detecting objects and predicting relationships between objects. After DETR was developed, one-stage SGG models based on a one-stage object detector have been actively studied. However,…
Foundation models like ChatGPT and GPT-4 have revolutionized artificial intelligence, exhibiting remarkable abilities to generalize across a wide array of tasks and applications beyond their initial training objectives. However, graph…
We propose an efficient and interpretable scene graph generator. We consider three types of features: visual, spatial and semantic, and we use a late fusion strategy such that each feature's contribution can be explicitly investigated. We…
Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…
The performance of current Scene Graph Generation (SGG) models is severely hampered by hard-to-distinguish predicates, e.g., woman-on/standing on/walking on-beach. As general SGG models tend to predict head predicates and re-balancing…
Large-scale generative models have shown impressive image-generation capabilities, propelled by massive data. However, this often inadvertently leads to the generation of harmful or inappropriate content and raises copyright concerns.…
Recent years have seen a growing interest in Scene Graph Generation (SGG), a comprehensive visual scene understanding task that aims to predict entity relationships using a relation encoder-decoder pipeline stacked on top of an object…
Multi-Modal Knowledge Graphs (MMKGs) have proven valuable for various downstream tasks. However, scaling them up is challenging because building large-scale MMKGs often introduces mismatched images (i.e., noise). Most entities in KGs belong…
Scene graph (SG) representations can neatly and efficiently describe scene semantics, which has driven sustained intensive research in SG generation. In the real world, multiple modalities often coexist, with different types, such as…
Federated Graph Learning (FGL) has emerged as a powerful paradigm for decentralized training of graph neural networks while preserving data privacy. However, existing FGL methods are predominantly designed for static graphs and rely on…
Scene Graph Generation (SGG) remains a challenging task due to its compositional property. Previous approaches improve prediction efficiency through end-to-end learning. However, these methods exhibit limited performance as they assume…
Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or…
Recent text-to-image generative models, e.g., Stable Diffusion V3 and Flux, have achieved notable progress. However, these models are strongly restricted to their limited knowledge, a.k.a., their own fixed parameters, that are trained with…