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Related papers: UniG3D: A Unified 3D Object Generation Dataset

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Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Chenghao Li , Chaoning Zhang , Joseph Cho , Atish Waghwase , Lik-Hang Lee , Francois Rameau , Yang Yang , Sung-Ho Bae , Choong Seon Hong

The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture…

Computer Vision and Pattern Recognition · Computer Science 2024-07-03 Raphael Bensadoun , Yanir Kleiman , Idan Azuri , Omri Harosh , Andrea Vedaldi , Natalia Neverova , Oran Gafni

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized components, treating each element in isolation without…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Ruikai Cui , Weizhe Liu , Weixuan Sun , Senbo Wang , Taizhang Shang , Yang Li , Xibin Song , Han Yan , Zhennan Wu , Shenzhou Chen , Hongdong Li , Pan Ji

The emergence of 3D artificial intelligence-generated content (3D-AIGC) has enabled rapid synthesis of intricate geometries. However, a fundamental disconnect persists between AI-generated content and human-centric design paradigms, rooted…

Graphics · Computer Science 2025-08-29 Xiaoyang Huang , Bingbing Ni , Wenjun Zhang

Training multimodal large language models (MLLMs) for video understanding requires large-scale annotated data spanning diverse tasks such as object counting, question answering, and segmentation. However, collecting and annotating…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Tanzila Rahman , Renjie Liao , Leonid Sigal

The generation of realistic LiDAR point clouds plays a crucial role in the development and evaluation of autonomous driving systems. Although recent methods for 3D LiDAR point cloud generation have shown significant improvements, they still…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Kaiwen Cai , Xinze Liu , Xia Zhou , Hengtong Hu , Jie Xiang , Luyao Zhang , Xueyang Zhang , Kun Zhan , Yifei Zhan , Xianpeng Lang

State-of-the-art 3D models, which excel in recognition tasks, typically depend on large-scale datasets and well-defined category sets. Recent advances in multi-modal pre-training have demonstrated potential in learning 3D representations by…

Multimedia · Computer Science 2024-04-23 Ben Fei , Yixuan Li , Weidong Yang , Lipeng Ma , Ying He

Recent works in 3D multimodal learning have made remarkable progress. However, typically 3D multimodal models are only capable of handling point clouds. Compared to the emerging 3D representation technique, 3D Gaussian Splatting (3DGS), the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Siyu Jiao , Haoye Dong , Yuyang Yin , Zequn Jie , Yinlong Qian , Yao Zhao , Humphrey Shi , Yunchao Wei

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

Graphics · Computer Science 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

LiDAR scene flow is the task of estimating per-point 3D motion between consecutive point clouds. Recent methods achieve centimeter-level accuracy on popular autonomous vehicle (AV) datasets, but are typically only trained and evaluated on a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Siyi Li , Qingwen Zhang , Ishan Khatri , Kyle Vedder , Eric Eaton , Deva Ramanan , Neehar Peri

Text-guided 3D object generation aims to generate 3D objects described by user-defined captions, which paves a flexible way to visualize what we imagined. Although some works have been devoted to solving this challenging task, these works…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Zutao Jiang , Guansong Lu , Xiaodan Liang , Jihua Zhu , Wei Zhang , Xiaojun Chang , Hang Xu

Although various 3D datasets with different functions and scales have been proposed recently, it remains challenging for individuals to complete the whole pipeline of large-scale data collection, sanitization, and annotation. Moreover, the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Meida Chen , Qingyong Hu , Zifan Yu , Hugues Thomas , Andrew Feng , Yu Hou , Kyle McCullough , Fengbo Ren , Lucio Soibelman

Scene graph (SG) representations can neatly and efficiently describe scene semantics, which has driven sustained intensive research in SG generation. In the real world, multiple modalities often coexist, with different types, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Shengqiong Wu , Hao Fei , Tat-Seng Chua

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

LiDAR scene generation is increasingly important for scalable simulation and synthetic data creation, especially under diverse sensing conditions that are costly to capture at scale. Typically, diffusion-based LiDAR generators are developed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Youquan Liu , Weidong Yang , Ao Liang , Xiang Xu , Lingdong Kong , Yang Wu , Dekai Zhu , Xin Li , Runnan Chen , Ben Fei , Tongliang Liu , Wanli Ouyang

Metamaterials are artificial materials that are designed to meet unseen properties in nature, such as ultra-stiffness and negative materials indices. In mechanical metamaterial design, three key modalities are typically involved, i.e., 3D…

Machine Learning · Computer Science 2025-06-23 Wangzhi Zhan , Jianpeng Chen , Dongqi Fu , Dawei Zhou

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs

State-of-the-art 3D semantic segmentation models are trained on off-the-shelf public benchmarks, but they will inevitably face the challenge of recognition accuracy drop when these well-trained models are deployed to a new domain. In this…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Ben Fei , Siyuan Huang , Jiakang Yuan , Botian Shi , Bo Zhang , Weidong Yang , Min Dou , Yikang Li