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The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture…

The generation of 3D scenes from user-specified conditions offers a promising avenue for alleviating the production burden in 3D applications. Previous studies required significant effort to realize the desired scene, owing to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Takayuki Hara , Tatsuya Harada

We introduce a scalable framework for novel view synthesis from RGB-D images with largely incomplete scene coverage. While generative neural approaches have demonstrated spectacular results on 2D images, they have not yet achieved similar…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zuoyue Li , Tianxing Fan , Zhenqiang Li , Zhaopeng Cui , Yoichi Sato , Marc Pollefeys , Martin R. Oswald

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

This paper presents an efficient method for generating and rendering photorealistic hair in two dimensional pictures. The method consists of three major steps. Simulating an artist drawing is used to design the rough hair shape. A…

Graphics · Computer Science 2007-05-23 Alice J. Lin

We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly using or…

We describe an open-source simulator that creates sensor irradiance and sensor images of typical automotive scenes in urban settings. The purpose of the system is to support camera design and testing for automotive applications. The user…

Computer Vision and Pattern Recognition · Computer Science 2019-02-13 Zhenyi Liu , Minghao Shen , Jiaqi Zhang , Shuangting Liu , Henryk Blasinski , Trisha Lian , Brian Wandell

The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Hassan Abu Alhaija , Siva Karthik Mustikovela , Andreas Geiger , Carsten Rother

We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical…

Robotics · Computer Science 2024-10-08 Yinsen Jia , Boyuan Chen

We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Hong-Xing Yu , Haoyi Duan , Charles Herrmann , William T. Freeman , Jiajun Wu

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

Generation of photo-realistic images, semantic editing and representation learning are a few of many potential applications of high resolution generative models. Recent progress in GANs have established them as an excellent choice for such…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Partha Ghosh , Dominik Zietlow , Michael J. Black , Larry S. Davis , Xiaochen Hu

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Marek Kowalski , Stephan J. Garbin , Virginia Estellers , Tadas Baltrušaitis , Matthew Johnson , Jamie Shotton

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

We present a novel approach to automatic image colorization by imitating the imagination process of human experts. Our imagination module is designed to generate color images that are context-correlated with black-and-white photos. Given a…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Chenyang Lei , Yue Wu , Qifeng Chen

Vision-and-Language Navigation (VLN) requires the agent to follow language instructions to navigate through 3D environments. One main challenge in VLN is the limited availability of photorealistic training environments, which makes it hard…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Jialu Li , Mohit Bansal

We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Hong-Xing Yu , Haoyi Duan , Junhwa Hur , Kyle Sargent , Michael Rubinstein , William T. Freeman , Forrester Cole , Deqing Sun , Noah Snavely , Jiajun Wu , Charles Herrmann

We present a method for synthesizing naturally looking images of multiple people interacting in a specific scenario. These images benefit from the advantages of synthetic data: being fully controllable and fully annotated with any type of…

Computer Vision and Pattern Recognition · Computer Science 2020-06-04 Igor Kviatkovsky , Nadav Bhonker , Gerard Medioni

In this work we present a framework for the recognition of natural scene text. Our framework does not require any human-labelled data, and performs word recognition on the whole image holistically, departing from the character based…

Computer Vision and Pattern Recognition · Computer Science 2014-12-10 Max Jaderberg , Karen Simonyan , Andrea Vedaldi , Andrew Zisserman

Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are…

Robotics · Computer Science 2025-06-17 Xinjie Wang , Liu Liu , Yu Cao , Ruiqi Wu , Wenkang Qin , Dehui Wang , Wei Sui , Zhizhong Su
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