Related papers: A generative framework for conversational laughter…
The inclusion of voice persona in synthesized voice can be significant in a broad range of human-computer-interaction (HCI) applications, including augmentative and assistive communication (AAC), artistic performance, and design of virtual…
This paper proposes a hierarchical generative model with a multi-grained latent variable to synthesize expressive speech. In recent years, fine-grained latent variables are introduced into the text-to-speech synthesis that enable the fine…
In audio-related creative tasks, sound designers often seek to extend and morph different sounds from their libraries. Generative audio models, capable of creating audio using examples as references, offer promising solutions. By masking…
Human-like chit-chat conversation requires agents to generate responses that are fluent, engaging and consistent. We propose Sketch-Fill-A-R, a framework that uses a persona-memory to generate chit-chat responses in three phases. First, it…
Learning a new language involves constantly comparing speech productions with reference productions from the environment. Early in speech acquisition, children make articulatory adjustments to match their caregivers' speech. Grownup…
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…
Unlike human speakers, typical text-to-speech (TTS) systems are unable to produce multiple distinct renditions of a given sentence. This has previously been addressed by adding explicit external control. In contrast, generative models are…
Recent advances in foundation models have enabled audio-generative models that produce high-fidelity sounds associated with music, events, and human actions. Despite the success achieved in modern audio-generative models, the conventional…
With read-aloud speech synthesis achieving high naturalness scores, there is a growing research interest in synthesising spontaneous speech. However, human spontaneous face-to-face conversation has both spoken and non-verbal aspects (here,…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
Talking face generation is a novel and challenging generation task, aiming at synthesizing a vivid speaking-face video given a specific audio. To fulfill emotion-controllable talking face generation, current methods need to overcome two…
We conducted a data collection on the basis of the Google AudioSet database by selecting a subset of the samples annotated with \textit{laughter}. The selection criterion was to be present a communicative act with clear connotation of being…
Grounding dialogue generation by extra knowledge has shown great potentials towards building a system capable of replying with knowledgeable and engaging responses. Existing studies focus on how to synthesize a response with proper…
The field of Text-to-Speech has experienced huge improvements last years benefiting from deep learning techniques. Producing realistic speech becomes possible now. As a consequence, the research on the control of the expressiveness,…
This brief literature review studies the problem of audiovisual speech synthesis, which is the problem of generating an animated talking head given a text as input. Due to the high complexity of this problem, we approach it as the…
Recent progress in audio-language modeling, such as automated audio captioning, has benefited from training on synthetic data generated with the aid of large-language models. However, such approaches for environmental sound captioning have…
Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…
Machine-generated speech is characterized by its limited or unnatural emotional variation. Current text to speech systems generates speech with either a flat emotion, emotion selected from a predefined set, average variation learned from…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…