Related papers: A generative framework for conversational laughter…
Emotional speech synthesis aims to synthesize human voices with various emotional effects. The current studies are mostly focused on imitating an averaged style belonging to a specific emotion type. In this paper, we seek to generate speech…
Emotional and controllable speech synthesis is a topic that has received much attention. However, most studies focused on improving the expressiveness and controllability in the context of linguistic content, even though natural verbal…
Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
We propose an interactive art project to make those rendered invisible by the COVID-19 crisis and its concomitant solitude reappear through the welcome melody of laughter, and connections created and explored through advanced laughter…
Collecting high quality conversational data can be very expensive for most applications and infeasible for others due to privacy, ethical, or similar concerns. A promising direction to tackle this problem is to generate synthetic dialogues…
Expressive speech synthesis aims to generate speech that captures a wide range of para-linguistic features, including emotion and articulation, though current research primarily emphasizes emotional aspects over the nuanced articulatory…
Several works have developed end-to-end pipelines for generating lip-synced talking faces with various real-world applications, such as teaching and language translation in videos. However, these prior works fail to create realistic-looking…
In spoken conversations, spontaneous behaviors like filled pause and prolongations always happen. Conversational partner tends to align features of their speech with their interlocutor which is known as entrainment. To produce human-like…
Voice synthesis has seen significant improvements in the past decade resulting in highly intelligible voices. Further investigations have resulted in models that can produce variable speech, including conditional emotional expression. The…
Despite the growing interest for expressive speech synthesis, synthesis of nonverbal expressions is an under-explored area. In this paper we propose an audio laughter synthesis system based on a sequence-to-sequence TTS synthesis system. We…
Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and…
Singing voice synthesis (SVS) has advanced significantly, enabling models to generate vocals with accurate pitch and consistent style. As these capabilities improve, the need for reliable evaluation and optimization becomes increasingly…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
In this paper, we introduce ConversaSynth, a framework designed to generate synthetic conversation audio using large language models (LLMs) with multiple persona settings. The framework first creates diverse and coherent text-based…
We present a methodology to train our multi-speaker emotional text-to-speech synthesizer that can express speech for 10 speakers' 7 different emotions. All silences from audio samples are removed prior to learning. This results in fast…
Contemporary conversational systems often present a significant limitation: their responses lack the emotional depth and disfluent characteristic of human interactions. This absence becomes particularly noticeable when users seek more…
A new core hypothesis on laughter is presented. It has been built by putting together ideas from several disciplines: neurodynamics, evolutionary neurobiology, paleoanthropology, social networks, and communication studies. The hypothesis…
A computer model of "a sense of humour" suggested previously [arXiv:0711.2058,0711.2061], relating the humorous effect with a specific malfunction in information processing, is given in somewhat different exposition. Psychological aspects…
Human laugh is able to convey various kinds of meanings in human communications. There exists various kinds of human laugh signal, for example: vocalized laugh and non vocalized laugh. Following the theories of psychology, among all the…