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Ball trajectory data are one of the most fundamental and useful information in the evaluation of players' performance and analysis of game strategies. Although vision-based object tracking techniques have been developed to analyze sport…

Machine Learning · Computer Science 2019-07-09 Yu-Chuan Huang , I-No Liao , Ching-Hsuan Chen , Tsì-Uí İk , Wen-Chih Peng

We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…

The astounding success made by artificial intelligence (AI) in healthcare and other fields proves that AI can achieve human-like performance. However, success always comes with challenges. Deep learning algorithms are data-dependent and…

Image and Video Processing · Electrical Eng. & Systems 2021-06-25 Johann Li , Guangming Zhu , Cong Hua , Mingtao Feng , BasheerBennamoun , Ping Li , Xiaoyuan Lu , Juan Song , Peiyi Shen , Xu Xu , Lin Mei , Liang Zhang , Syed Afaq Ali Shah , Mohammed Bennamoun

In this paper we introduce the problem of Visual Semantic Role Labeling: given an image we want to detect people doing actions and localize the objects of interaction. Classical approaches to action recognition either study the task of…

Computer Vision and Pattern Recognition · Computer Science 2015-05-19 Saurabh Gupta , Jitendra Malik

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Yutao Cui , Chenkai Zeng , Xiaoyu Zhao , Yichun Yang , Gangshan Wu , Limin Wang

The prevalence of violence in daily life poses significant threats to individuals' physical and mental well-being. Using surveillance cameras in public spaces has proven effective in proactively deterring and preventing such incidents.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Yiting Dong , Yang Li , Dongcheng Zhao , Guobin Shen , Yi Zeng

Computer vision was long a tool used for aiding visually impaired people to move around their environment and avoid obstacles and falls. Solutions are limited to either indoor or outdoor scenes, which limits the kind of places and scenes…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Leyla Benhamida , Khadidja Delloul , Slimane Larabi

Tiny objects, frequently appearing in practical applications, have weak appearance and features, and receive increasing interests in meany vision tasks, such as object detection and segmentation. To promote the research and development of…

Computer Vision and Pattern Recognition · Computer Science 2022-02-14 Yabin Zhu , Chenglong Li , Yao Liu , Xiao Wang , Jin Tang , Bin Luo , Zhixiang Huang

Due to the increasing usage of machine learning (ML) techniques in security- and safety-critical domains, such as autonomous systems and medical diagnosis, ensuring correct behavior of ML systems, especially for different corner cases, is…

Cryptography and Security · Computer Science 2022-12-21 Kexin Pei , Linjie Zhu , Yinzhi Cao , Junfeng Yang , Carl Vondrick , Suman Jana

Deep learning is ubiquitous, but its lack of transparency limits its impact on several potential application areas. We demonstrate a virtual reality tool for automating the process of assigning data inputs to different categories. A dataset…

Human-Computer Interaction · Computer Science 2023-05-25 Hannes Kath , Bengt Lüers , Thiago S. Gouvêa , Daniel Sonntag

With the rapid advancement of generative models, highly realistic image synthesis has posed new challenges to digital security and media credibility. Although AI-generated image detection methods have partially addressed these concerns, a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Chunxiao Li , Xiaoxiao Wang , Meiling Li , Boming Miao , Peng Sun , Yunjian Zhang , Xiangyang Ji , Yao Zhu

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Danai Korre , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…

Human-Computer Interaction · Computer Science 2025-10-10 Rachel L. Franz , Jacob O. Wobbrock

With the unprecedented diffusion of virtual reality, the number of application scenarios is continuously growing. As commercial and gaming applications become pervasive, the need for the secure and convenient identification of users, often…

Multimedia · Computer Science 2025-04-30 Sara Baldoni , Salim Benhamadi , Federico Chiariotti , Michele Zorzi , Federica Battisti

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

In recent years, social virtual reality (VR), sometimes described as the "metaverse," has become widely available. With its potential comes risks, including risks to privacy. To understand these risks, we study the identifiability of…

Cryptography and Security · Computer Science 2023-03-03 Mark Roman Miller , Eugy Han , Cyan DeVeaux , Eliot Jones , Ryan Chen , Jeremy N. Bailenson

We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints.…

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Meng Cao , Haoran Tang , Haoze Zhao , Hangyu Guo , Jiaheng Liu , Ge Zhang , Ruyang Liu , Qiang Sun , Ian Reid , Xiaodan Liang

Video action recognition is one of the representative tasks for video understanding. Over the last decade, we have witnessed great advancements in video action recognition thanks to the emergence of deep learning. But we also encountered…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Yi Zhu , Xinyu Li , Chunhui Liu , Mohammadreza Zolfaghari , Yuanjun Xiong , Chongruo Wu , Zhi Zhang , Joseph Tighe , R. Manmatha , Mu Li