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Virtual reality (VR) platforms and apps collect user sensor data, including motion, facial, eye, and hand data, in abstracted form. These data may expose users to unique privacy risks without their knowledge or meaningful awareness, yet the…

Cryptography and Security · Computer Science 2026-01-21 Ismat Jarin , Olivia Figueira , Yu Duan , Tu Le , Athina Markopoulou

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Smart City applications such as intelligent traffic routing or accident prevention rely on computer vision methods for exact vehicle localization and tracking. Due to the scarcity of accurately labeled data, detecting and tracking vehicles…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Fabian Herzog , Junpeng Chen , Torben Teepe , Johannes Gilg , Stefan Hörmann , Gerhard Rigoll

RGB-D data is essential for solving many problems in computer vision. Hundreds of public RGB-D datasets containing various scenes, such as indoor, outdoor, aerial, driving, and medical, have been proposed. These datasets are useful for…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Alexandre Lopes , Roberto Souza , Helio Pedrini

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yuanzhi Li , Lebin Zhou , Nam Ling , Zhenghao Chen , Wei Wang , Wei Jiang

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

Object grasping is critical for many applications, which is also a challenging computer vision problem. However, for the clustered scene, current researches suffer from the problems of insufficient training data and the lacking of…

Computer Vision and Pattern Recognition · Computer Science 2020-01-03 Hao-Shu Fang , Chenxi Wang , Minghao Gou , Cewu Lu

A key requirement for leveraging supervised deep learning methods is the availability of large, labeled datasets. Unfortunately, in the context of RGB-D scene understanding, very little data is available -- current datasets cover a small…

Computer Vision and Pattern Recognition · Computer Science 2017-04-12 Angela Dai , Angel X. Chang , Manolis Savva , Maciej Halber , Thomas Funkhouser , Matthias Nießner

The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for…

Human-Computer Interaction · Computer Science 2026-04-21 Yijun Wang , Mihai Bâce , Maria Torres Vega

The quality of Virtual Reality (VR) apps is vital, particularly the rendering quality of the VR Graphical User Interface (GUI). Different from traditional 2D apps, VR apps create a 3D digital scene for users, by rendering two distinct 2D…

Software Engineering · Computer Science 2024-10-30 Shuqing Li , Cuiyun Gao , Jianping Zhang , Yujia Zhang , Yepang Liu , Jiazhen Gu , Yun Peng , Michael R. Lyu

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

ImageNet has become a reputable resource for transfer learning, allowing the development of efficient ML models with reduced training time and data requirements. However, vibration analysis in predictive maintenance, structural health…

We present Mobile Video Networks (MoViNets), a family of computation and memory efficient video networks that can operate on streaming video for online inference. 3D convolutional neural networks (CNNs) are accurate at video recognition but…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Dan Kondratyuk , Liangzhe Yuan , Yandong Li , Li Zhang , Mingxing Tan , Matthew Brown , Boqing Gong

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Virtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are…

Cryptography and Security · Computer Science 2024-09-04 Yuxia Zhan , Yan Meng , Lu Zhou , Yichang Xiong , Xiaokuan Zhang , Lichuan Ma , Guoxing Chen , Qingqi Pei , Haojin Zhu

Owing to recent advances in machine learning and the ability to harvest large amounts of data during robotic-assisted surgeries, surgical data science is ripe for foundational work. We present a large dataset of surgical videos and their…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Aneeq Zia , Max Berniker , Rogerio Nespolo , Xiaorui Zhang , Conor Perreault , Ziheng Wang , Benjamin Mueller , Ryan Schmidt , Kiran Bhattacharyya , Xi Liu , Anthony Jarc

Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a significant impact on user experience. When test videos cannot be…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Sipeng Yang , Jiayu Ji , Qingchuan Zhu , Zhiyao Yang , Xiaogang Jin

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

Human-Computer Interaction · Computer Science 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

Monitoring animal behavior can facilitate conservation efforts by providing key insights into wildlife health, population status, and ecosystem function. Automatic recognition of animals and their behaviors is critical for capitalizing on…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Jun Chen , Ming Hu , Darren J. Coker , Michael L. Berumen , Blair Costelloe , Sara Beery , Anna Rohrbach , Mohamed Elhoseiny

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang
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