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Visual Attention Models (VAMs) predict the location of an image or video regions that are most likely to attract human attention. Although saliency detection is well explored for 2D image and video content, there are only few attempts made…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Amin Banitalebi-Dehkordi , Eleni Nasiopoulos , Mahsa T. Pourazad , Panos Nasiopoulos

We introduce a new benchmark designed to advance the development of general-purpose, large-scale vision-language models for remote sensing images. Although several vision-language datasets in remote sensing have been proposed to pursue this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Xiang Li , Jian Ding , Mohamed Elhoseiny

In this paper, we propose the task of \textit{Ranked Video Moment Retrieval} (RVMR) to locate a ranked list of matching moments from a collection of videos, through queries in natural language. Although a few related tasks have been…

Artificial Intelligence · Computer Science 2024-07-25 Renjie Liang , Li Li , Chongzhi Zhang , Jing Wang , Xizhou Zhu , Aixin Sun

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Video-based quality assurance (QA) for long-form gameplay video is labor-intensive and error-prone, yet valuable for assessing game stability and visual correctness over extended play sessions. Vision language models (VLMs) promise…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Wentao Lu , Alexander Senchenko , Alan Sayle , Abram Hindle , Cor-Paul Bezemer

Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual…

We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess…

Computer Vision and Pattern Recognition · Computer Science 2018-07-03 Fabio Ferreira , Jonas Rothfuss , Eren Erdal Aksoy , You Zhou , Tamim Asfour

Drowsiness can put lives of many drivers and workers in danger. It is important to design practical and easy-to-deploy real-world systems to detect the onset of drowsiness.In this paper, we address early drowsiness detection, which can…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Reza Ghoddoosian , Marnim Galib , Vassilis Athitsos

Objective. Evaluate the feasibility of Virtual Reality (VR) wayfinding training with aging adults, and examine the impact of the training on wayfinding performance. Design. Design involved wayfinding tasks in a study with three groups:…

Human-Computer Interaction · Computer Science 2024-07-18 Tong Bill Xu , Armin Mostafavi , Walter R. Boot , Sara Czaja , Saleh Kalantari

Humans share a strong tendency to memorize/forget some of the visual information they encounter. This paper focuses on providing computational models for the prediction of the intrinsic memorability of visual content. To address this new…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Romain Cohendet , Claire-Hélène Demarty , Ngoc Q. K. Duong , Martin Engilberge

In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Silvio Giancola , Mohieddine Amine , Tarek Dghaily , Bernard Ghanem

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

Human-Computer Interaction · Computer Science 2023-11-14 Zekun Cao , Regis Kopper

Researchers currently rely on ad hoc datasets to train automated visualization tools and evaluate the effectiveness of visualization designs. These exemplars often lack the characteristics of real-world datasets, and their one-off nature…

Creating and labelling datasets of videos for use in training Human Activity Recognition models is an arduous task. In this paper, we approach this by using 3D rendering tools to generate a synthetic dataset of videos, and show that a…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Ollie Matthews , Koki Ryu , Tarun Srivastava

Video Anomaly Detection (VAD) finds widespread applications in security surveillance, traffic monitoring, industrial monitoring, and healthcare. Despite extensive research efforts, there remains a lack of concise reviews that provide…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Liyun Zhu , Lei Wang , Arjun Raj , Tom Gedeon , Chen Chen

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

In the area of computer vision, deep learning has produced a variety of state-of-the-art models that rely on massive labeled data. However, collecting and annotating images from the real world has a great demand for labor and money…

Computer Vision and Pattern Recognition · Computer Science 2017-12-25 Yonglin Tian , Xuan Li , Kunfeng Wang , Fei-Yue Wang

Document understanding tasks, in particular, Visually-rich Document Entity Retrieval (VDER), have gained significant attention in recent years thanks to their broad applications in enterprise AI. However, publicly available data have been…

Computation and Language · Computer Science 2023-10-27 Lijun Yu , Jin Miao , Xiaoyu Sun , Jiayi Chen , Alexander G. Hauptmann , Hanjun Dai , Wei Wei

The evaluation of object detection models is usually performed by optimizing a single metric, e.g. mAP, on a fixed set of datasets, e.g. Microsoft COCO and Pascal VOC. Due to image retrieval and annotation costs, these datasets consist…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Floriana Ciaglia , Francesco Saverio Zuppichini , Paul Guerrie , Mark McQuade , Jacob Solawetz