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Range minimum queries (RMQs) are fundamental operations with widespread applications in database management, text indexing and computational biology. While many space-efficient data structures have been designed for RMQs on arrays with…

Data Structures and Algorithms · Computer Science 2026-04-16 Seungbum Jo , Srinivasa Rao Satti

We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Chi-kwan Chan , Dimitrios Psaltis , Feryal Ozel

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-01 Shijie Yan , Douglas Dwyer , David R. Kaeli , Qianqian Fang

In this work we introduce three ideas that can further improve particle FRNN physics simulations running on RT Cores; i) a real-time update/rebuild ratio optimizer for the bounding volume hierarchy (BVH) structure, ii) a new RT core use,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-26 Enzo Meneses , Hugo Bec , Cristóbal A. Navarro , Benoît Crespin , Felipe A. Quezada , Nancy Hitschfeld , Heinich Porro , Maxime Maria

This work presents a GPU thread mapping approach that allows doing fast parallel stencil-like computations on discrete fractals using their compact representation. The intuition behind is to employ two GPU tensor-core accelerated thread…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-10-26 Felipe A. Quezada , Cristóbal A. Navarro

Driven by the insatiable needs to process ever larger amount of data with more complex models, modern computer processors and accelerators are beginning to offer half precision floating point arithmetic support, and extremely optimized…

Mathematical Software · Computer Science 2019-12-12 Shaoshuai Zhang , Panruo Wu

Sampling-based motion planning algorithms, like the Rapidly-Exploring Random Tree (RRT) and its widely used variant, RRT-Connect, provide efficient solutions for high-dimensional planning problems faced by real-world robots. However, these…

Robotics · Computer Science 2025-10-08 Chih H. Huang , Pranav Jadhav , Brian Plancher , Zachary Kingston

Vector similarity search is a critical component of modern AI systems, but traditional CPU-based implementations face fundamental scalability bottlenecks for billion-scale corpora due to prohibitive computational overhead and memory…

NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a…

Graphics · Computer Science 2020-06-23 Vinicius da Silva , Luiz Velho

A method is presented for parallelizing the computation of solutions to discrete-time, linear-quadratic, finite-horizon optimal control problems, which we will refer to as LQR problems. This class of problem arises frequently in robotic…

Optimization and Control · Mathematics 2018-09-18 Forrest Laine , Claire Tomlin

With the recent emergence of mixed precision hardware, there has been a renewed interest in its use for solving numerical linear algebra problems fast and accurately. The solution of total least squares problems, i.e., solving $\min_{E,r}…

Numerical Analysis · Mathematics 2023-09-14 Eda Oktay , Erin Carson

Motion planning is a fundamental problem in robotics that involves generating feasible trajectories for a robot to follow. Recent advances in parallel computing, particularly through CPU and GPU architectures, have significantly reduced…

Robotics · Computer Science 2025-05-13 Jiaming Hu , Jiawei Wang , Henrik Christensen

Algorithms for finding minimum or bounded vertex covers in graphs use a branch-and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior GPU solutions assign different thread blocks to different sub-trees, while…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-29 Hussein Amro , Basel Fakhri , Amer E. Mouawad , Izzat El Hajj

We present the methodology of a photon-conserving, spatially-adaptive, ray-tracing radiative transfer algorithm, designed to run on multiple parallel Graphic Processing Units (GPUs). Each GPU has thousands computing cores, making them…

Cosmology and Nongalactic Astrophysics · Physics 2018-10-17 Blake Hartley , Massimo Ricotti

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

Regular path queries (RPQs) find pairs of vertices of paths satisfying given regular expressions on an edge-labeled, directed multigraph. When evaluating an RPQ, the evaluation of a Kleene closure (i.e., Kleene plus or Kleene star) is very…

Databases · Computer Science 2024-10-28 Inju Na , Ilyeop Yi , Kyu-Young Whang , Yang-Sae Moon , Soon J. Hyun

In the Range Minimum Query (RMQ) problem, we are given an array $A$ of $n$ numbers and we are asked to answer queries of the following type: for indices $i$ and $j$ between $0$ and $n-1$, query $\text{RMQ}_A(i,j)$ returns the index of a…

Data Structures and Algorithms · Computer Science 2017-05-15 Mai Alzamel , Panagiotis Charalampopoulos , Costas S. Iliopoulos , Solon P. Pissis

Graph drawing with spring embedders employs a V x V computation phase over the graph's vertex set to compute repulsive forces. Here, the efficacy of forces diminishes with distance: a vertex can effectively only influence other vertices in…

Data Structures and Algorithms · Computer Science 2020-08-27 Stefan Zellmann , Martin Weier , Ingo Wald

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…