Related papers: The Influence of Variable Frame Timing on First-Pe…
How long does it take a random walker to reach a given target point? This quantity, known as a first passage time (FPT), has led to a growing number of theoretical investigations over the last decade1. The importance of FPTs originates from…
Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…
High frame rate videos are increasingly getting popular in recent years, driven by the strong requirements of the entertainment and streaming industries to provide high quality of experiences to consumers. To achieve the best trade-offs…
Temporal modeling is crucial for video super-resolution. Most of the video super-resolution methods adopt the optical flow or deformable convolution for explicitly motion compensation. However, such temporal modeling techniques increase the…
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles,…
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…
With the increasing availability of modern virtual reality (VR) headsets, the use and applications of VR technology for gaming purposes have become more pervasive than ever. Despite the growing popularity of VR gaming, user studies into how…
This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…
In this paper, we study random walks on a small-world scale-free network, also called as pseudofractal scale-free web (PSFW), and analyze the volatilities of first passage time (FPT) and first return time (FRT) by using the variance and the…
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…
Visual recognition takes a small fraction of a second and relies on the cascade of signals along the ventral visual stream. Given the rapid path through multiple processing steps between photoreceptors and higher visual areas, information…
Video frame interpolation (VFI) offers a way to generate intermediate frames between consecutive frames of a video sequence. Although the development of advanced frame interpolation algorithms has received increased attention in recent…
Reinforcement learning (RL) experiments have notoriously high variance, and minor details can have disproportionately large effects on measured outcomes. This is problematic for creating reproducible research and also serves as an obstacle…
Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this…
High-frequency displays are gaining immense popularity because of their increasing use in video games and virtual reality applications. However, the issue is that the underlying GPUs cannot continuously generate frames at this high rate --…
Remote physiological measurement (RPM) is an essential tool for healthcare monitoring as it enables the measurement of physiological signs, e.g., heart rate, in a remote setting via physical wearables. Recently, with facial videos, we have…
High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…
With the use of primaries which have increasingly narrow bandwidths in modern displays, observer metameric breakdown is becoming a significant factor. This can lead to discrepancies in the perceived color between different observers. If the…
Variances in ad impression outcomes across demographic groups are increasingly considered to be potentially indicative of algorithmic bias in personalized ads systems. While there are many definitions of fairness that could be applicable in…
In this work, we address the problem of measuring and predicting temporal video saliency - a metric which defines the importance of a video frame for human attention. Unlike the conventional spatial saliency which defines the location of…