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Related papers: The Influence of Variable Frame Timing on First-Pe…

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How long does it take a random walker to reach a given target point? This quantity, known as a first passage time (FPT), has led to a growing number of theoretical investigations over the last decade1. The importance of FPTs originates from…

Statistical Mechanics · Physics 2009-11-13 S. Condamin , O. Benichou , V. Tejedor , R. Voituriez , J. Klafter

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

High frame rate videos are increasingly getting popular in recent years, driven by the strong requirements of the entertainment and streaming industries to provide high quality of experiences to consumers. To achieve the best trade-offs…

Multimedia · Computer Science 2020-10-22 Pavan C. Madhusudana , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Temporal modeling is crucial for video super-resolution. Most of the video super-resolution methods adopt the optical flow or deformable convolution for explicitly motion compensation. However, such temporal modeling techniques increase the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Takashi Isobe , Xu Jia , Xin Tao , Changlin Li , Ruihuang Li , Yongjie Shi , Jing Mu , Huchuan Lu , Yu-Wing Tai

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Zizhao Tong , Yeying Jin , Hongfeng Lai , Zeqing Wang , Zhaohu Xing , Kexu Cheng , Haoran Xu , Zhao Pu , Shangwen Zhu , Ruili Feng , Jian Zhao , Yan Zhang , Hao Tang , Ling Shao

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

With the increasing availability of modern virtual reality (VR) headsets, the use and applications of VR technology for gaming purposes have become more pervasive than ever. Despite the growing popularity of VR gaming, user studies into how…

Human-Computer Interaction · Computer Science 2021-05-25 Michael Carroll , Ethan Osborne , Caglar Yildirim

This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces…

Networking and Internet Architecture · Computer Science 2011-11-23 Evan Tan , Chun Tung Chou

In this paper, we study random walks on a small-world scale-free network, also called as pseudofractal scale-free web (PSFW), and analyze the volatilities of first passage time (FPT) and first return time (FRT) by using the variance and the…

Statistical Mechanics · Physics 2016-04-21 Junhao Peng

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

Human-Computer Interaction · Computer Science 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Visual recognition takes a small fraction of a second and relies on the cascade of signals along the ventral visual stream. Given the rapid path through multiple processing steps between photoreceptors and higher visual areas, information…

Neurons and Cognition · Quantitative Biology 2014-04-28 Jedediah M. Singer , Joseph R. Madsen , William S. Anderson , Gabriel Kreiman

Video frame interpolation (VFI) offers a way to generate intermediate frames between consecutive frames of a video sequence. Although the development of advanced frame interpolation algorithms has received increased attention in recent…

Image and Video Processing · Electrical Eng. & Systems 2025-09-19 Conall Daly , Darren Ramsook , Anil Kokaram

Reinforcement learning (RL) experiments have notoriously high variance, and minor details can have disproportionately large effects on measured outcomes. This is problematic for creating reproducible research and also serves as an obstacle…

Machine Learning · Computer Science 2022-02-08 Johan Bjorck , Carla P. Gomes , Kilian Q. Weinberger

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this…

Graphics · Computer Science 2025-04-14 Zhi Zhang , Meng Gai , Sheng Li

High-frequency displays are gaining immense popularity because of their increasing use in video games and virtual reality applications. However, the issue is that the underlying GPUs cannot continuously generate frames at this high rate --…

Graphics · Computer Science 2023-07-25 Akanksha Dixit , Yashashwee Chakrabarty , Smruti R. Sarangi

Remote physiological measurement (RPM) is an essential tool for healthcare monitoring as it enables the measurement of physiological signs, e.g., heart rate, in a remote setting via physical wearables. Recently, with facial videos, we have…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Hao Wang , Euijoon Ahn , Jinman Kim

High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…

Multimedia · Computer Science 2021-09-28 Pavan C. Madhusudana , Xiangxu Yu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

With the use of primaries which have increasingly narrow bandwidths in modern displays, observer metameric breakdown is becoming a significant factor. This can lead to discrepancies in the perceived color between different observers. If the…

Quantitative Methods · Quantitative Biology 2020-07-22 Chatura Samarakoon , Gehan Amaratunga , Phillip Stanley-Marbell

Variances in ad impression outcomes across demographic groups are increasingly considered to be potentially indicative of algorithmic bias in personalized ads systems. While there are many definitions of fairness that could be applicable in…

In this work, we address the problem of measuring and predicting temporal video saliency - a metric which defines the importance of a video frame for human attention. Unlike the conventional spatial saliency which defines the location of…

Human-Computer Interaction · Computer Science 2020-02-13 Oleksii Sidorov , Marius Pedersen , Nam Wook Kim , Sumit Shekhar
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