English
Related papers

Related papers: The Influence of Variable Frame Timing on First-Pe…

200 papers

Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…

Human-Computer Interaction · Computer Science 2024-05-14 Dr Corrie Green , Dr Yang Jiang , Dr John Isaacs , Dr Michael Heron

The growth of Social Networks has fueled the habit of people logging their day-to-day activities, and long First-Person Videos (FPVs) are one of the main tools in this new habit. Semantic-aware fast-forward methods are able to decrease the…

Computer Vision and Pattern Recognition · Computer Science 2020-01-01 Washington L. S. Ramos , Michel M. Silva , Edson R. Araujo , Alan C. Neves , Erickson R. Nascimento

Video frame interpolation (VFI) enables many important applications that might involve the temporal domain, such as slow motion playback, or the spatial domain, such as stop motion sequences. We are focusing on the former task, where one of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Uğur Çoğalan , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski

Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by…

Human-Computer Interaction · Computer Science 2019-02-21 Yusuke Ujitoko , Yuki Ban , Koichi Hirota

Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique…

Human-Computer Interaction · Computer Science 2023-10-04 DongHoon Kim , Dongyun Han , Isaac Cho

Slow-motion replays provide a thrilling perspective on pivotal moments within sports games, offering a fresh and captivating visual experience. However, capturing slow-motion footage typically demands high-tech, expensive cameras and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Antoine Deckyvere , Anthony Cioppa , Silvio Giancola , Bernard Ghanem , Marc Van Droogenbroeck

The popularity of streaming videos with live, high-action content has led to an increased interest in High Frame Rate (HFR) videos. In this work we address the problem of frame rate dependent Video Quality Assessment (VQA) when the videos…

Multimedia · Computer Science 2021-09-28 Pavan C Madhusudana , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

Human-Computer Interaction · Computer Science 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

High frame rates have been known to enhance the perceived visual quality of specific video content. However, the lack of investigation of high frame rates has restricted the expansion of this research field particularly in the context of…

Image and Video Processing · Electrical Eng. & Systems 2020-06-05 Tariq Rahim , Muhammad Arslan Usman , Soo Young Shin

First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

Human-Computer Interaction · Computer Science 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai

While recent generative video models have achieved remarkable visual realism and are being explored as world models, true physical simulation requires mastering both space and time. Current models can produce visually smooth kinematics, yet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Xiangbo Gao , Mingyang Wu , Siyuan Yang , Jiongze Yu , Pardis Taghavi , Fangzhou Lin , Zhengzhong Tu

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Diffusion Transformer(DiT)-based generation models have achieved remarkable success in video generation. However, their inherent computational demands pose significant efficiency challenges. In this paper, we exploit the inherent temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zhihang Yuan , Rui Xie , Yuzhang Shang , Hanling Zhang , Siyuan Wang , Shengen Yan , Guohao Dai , Yu Wang

Robotic manipulation can benefit from wrist-mounted force/torque (F/T) sensors, but conventional F/T sensors can be expensive, difficult to install, and damaged by high loads. We present Visual Force/Torque Sensing (VFTS), a method that…

Robotics · Computer Science 2023-05-09 Jeremy A. Collins , Patrick Grady , Charles C. Kemp

Videos are composed of sequence of interrelated frames. There is a minute difference among frames. Flicker is an error which is found in every video. It is like a checker box in a video, there are several reasons behind flickers generation,…

Other Computer Science · Computer Science 2013-10-22 Adnan Alam Khan , Safeeullah Soomro , Abdul Ghafoor Memon

Fast Fourier Transform (FFT) relies on the HRV frequency-domain analysis techniques. It requires re-sampling of the inherently unevenly sampled heartbeat time-series (RR tachogram) to produce an evenly sampled time series of the heartbeat.…

Medical Physics · Physics 2022-08-04 Amin Gasmi

Owing to their ability to extract relevant spatio-temporal video embeddings, Vision Transformers (ViTs) are currently the best performing models in video action understanding. However, their generalization over domains or datasets is…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Hui Lu , Hu Jian , Ronald Poppe , Albert Ali Salah

Time series foundation models (TSFMs) have shown strong results on public benchmarks, prompting comparisons to a "BERT moment" for time series. Their effectiveness in industrial settings, however, remains uncertain. We examine why TSFMs…

Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixed interval,…

Artificial Intelligence · Computer Science 2026-05-21 Hoang Hai Nguyen , Kurt Driessens , Dennis J. N. J. Soemers

NeRF aims to learn a continuous neural scene representation by using a finite set of input images taken from various viewpoints. A well-known limitation of NeRF methods is their reliance on data: the fewer the viewpoints, the higher the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Matteo Bortolon , Alessio Del Bue , Fabio Poiesi