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Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce three uncertain elements (false-attacks, misses, and critical…

Human-Computer Interaction · Computer Science 2021-01-18 Wenge Xu , Hai-Ning Liang , Kangyou Yu , Nilufar Baghaei

Existing video recognition algorithms always conduct different training pipelines for inputs with different frame numbers, which requires repetitive training operations and multiplying storage costs. If we evaluate the model using other…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Yitian Zhang , Yue Bai , Chang Liu , Huan Wang , Sheng Li , Yun Fu

Fr\'echet Video Distance (FVD), a prominent metric for evaluating video generation models, is known to conflict with human perception occasionally. In this paper, we aim to explore the extent of FVD's bias toward per-frame quality over…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Songwei Ge , Aniruddha Mahapatra , Gaurav Parmar , Jun-Yan Zhu , Jia-Bin Huang

With the scale of vision Transformer-based models continuing to grow, finetuning these large-scale pretrained models for new tasks has become increasingly parameter-intensive. Visual prompt tuning is introduced as a parameter-efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Runjia Zeng , Cheng Han , Qifan Wang , Chunshu Wu , Tong Geng , Lifu Huang , Ying Nian Wu , Dongfang Liu

Video quality assessment (VQA) remains an important and challenging problem that affects many applications at the widest scales. Recent advances in mobile devices and cloud computing techniques have made it possible to capture, process, and…

Image and Video Processing · Electrical Eng. & Systems 2022-01-06 Qi Zheng , Zhengzhong Tu , Pavan C. Madhusudana , Xiaoyang Zeng , Alan C. Bovik , Yibo Fan

Large pre-trained video diffusion models excel in video frame interpolation but struggle to generate high fidelity frames due to reliance on intrinsic generative priors, limiting detail preservation from start and end frames. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Ganggui Ding , Hao Chen , Xiaogang Xu

Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among many PC gamers, first person shooter (FPS) games represent a…

Graphics · Computer Science 2023-05-29 Josef Spjut , Arjun Madhusudan , Benjamin Watson , Seth Schneider , Ben Boudaoud , Joohwan Kim

Video frame interpolation, which aims to synthesize non-exist intermediate frames in a video sequence, is an important research topic in computer vision. Existing video frame interpolation methods have achieved remarkable results under…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Youjian Zhang , Chaoyue Wang , Dacheng Tao

Technological advances in sensors have paved the way for digital cameras to become increasingly ubiquitous, which, in turn, led to the popularity of the self-recording culture. As a result, the amount of visual data on the Internet is…

Computer Vision and Pattern Recognition · Computer Science 2020-09-24 Michel Melo Silva , Washington Luis Souza Ramos , Mario Fernando Montenegro Campos , Erickson Rangel Nascimento

While video compression algorithms effectively reduce bitrate, aggressive quantization often compromises temporal coherence, introducing artifacts such as flicker, motion inconsistency, and unstable textures. Although spatial quality…

Image and Video Processing · Electrical Eng. & Systems 2026-05-19 Peter Zsoldos

Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher…

Human-Computer Interaction · Computer Science 2022-03-24 Jialin Wang , Rongkai Shi , Zehui Xiao , Xueying Qin , Hai-Ning Liang

Non-stationarity of the rate or variance of events is a well-known problem in the description and analysis of time series of events, such as neuronal spike trains. A multiple filter test (MFT) for rate homogeneity has been proposed earlier…

Applications · Statistics 2018-10-03 Stefan Albert , Michael Messer , Julia Schiemann , Jochen Roeper , Gaby Schneider

Using simulation and a simple mathematical argument we argue that the refresh rate of overhead projectors, used in experiments on the visual system, may impact the perception of fast moving objects at the retinal and cortical level (V1),…

Neurons and Cognition · Quantitative Biology 2025-08-05 Jérôme Emonet , Bruno Cessac

The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see what the player sees, as the physical interaction is mostly…

Human-Computer Interaction · Computer Science 2021-01-13 Katharina Emmerich , Andrey Krekhov , Sebastian Cmentowski , Jens Krueger

Temporal Video Frame Synthesis (TVFS) aims at synthesizing novel frames at timestamps different from existing frames, which has wide applications in video codec, editing and analysis. In this paper, we propose a high framerate TVFS…

Computer Vision and Pattern Recognition · Computer Science 2019-07-09 Zihao W. Wang , Weixin Jiang , Kuan He , Boxin Shi , Aggelos Katsaggelos , Oliver Cossairt

G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were…

Graphics · Computer Science 2025-06-25 Maryam Riahi , Benjamin Watson

Videos captured by consumer cameras often exhibit temporal variations in color and tone that are caused by camera auto-adjustments like white-balance and exposure. When such videos are sub-sampled to play fast-forward, as in the…

Graphics · Computer Science 2017-10-02 Xuaner Cecilia Zhang , Joon-Young Lee , Kalyan Sunkavalli , Zhaowen Wang

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…

Human-Computer Interaction · Computer Science 2022-03-24 Ben Boudaoud , Josef Spjut , Joohwan Kim

Human vision is dynamic and continuous. However, in video understanding with multimodal large language models (LLMs), existing methods primarily rely on static features extracted from images sampled at a fixed low frame rate of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Yixuan Li , Changli Tang , Jimin Zhuang , Yudong Yang , Guangzhi Sun , Wei Li , Zejun Ma , Chao Zhang

Multimodal large language models (MLLMs) are typically trained in multiple stages, with video-based supervised fine-tuning (Video-SFT) serving as a key step for improving visual understanding. Yet its effect on the fine-grained evolution of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Linghao Zhang , Jungang Li , Yonghua Hei , Sicheng Tao , Song Dai , Yibo Yan , Zihao Dongfang , Weiting Liu , Chenxi Qin , Hanqian Li , Xin Zou , Jiahao Zhang , Shuhang Xun , Haiyun Jiang , Xuming Hu