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Temporal interpolation has the potential to be a powerful tool for video compression. Existing methods for frame interpolation do not discriminate between video textures and generally invoke a single general model capable of interpolating a…

Image and Video Processing · Electrical Eng. & Systems 2021-08-23 Duolikun Danier , David Bull

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

Graphics · Computer Science 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Visual prompt tuning (VPT) is a promising solution incorporating learnable prompt tokens to customize pre-trained models for downstream tasks. However, VPT and its variants often encounter challenges like prompt initialization, prompt…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Yuzhu Wang , Lechao Cheng , Chaowei Fang , Dingwen Zhang , Manni Duan , Meng Wang

This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of players share an access network has been simulated, in order to…

Networking and Internet Architecture · Computer Science 2020-07-31 Jose Saldana , Julian Fernandez Navajas , Jose Ruiz Mas , Luis Sequeira , Luis Casadesus

Vision-based perception systems are typically exposed to large orientation changes in different robot applications. In such conditions, their performance might be compromised due to the inherent complexity of processing data captured under…

Image-conditioned Video diffusion models achieve impressive visual realism but often suffer from weakened motion fidelity, e.g., reduced motion dynamics or degraded long-term temporal coherence, especially after fine-tuning. We study the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Xi Ye , Wenjia Yang , Yangyang Xu , Xiaoyang Liu , Duo Su , Mengfei Xia , Jun Zhu

In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the…

Human-Computer Interaction · Computer Science 2026-04-28 Ryuto Tomihari , Taiki Kinoshita , Yosuke Oba , Shota Yamanaka , Homei Miyashita

Recent advancements in robotics have increased the possibilities for integrating robotic systems into human-involved workplaces, highlighting the need to examine and optimize human-robot coordination in collaborative settings. This study…

Robotics · Computer Science 2025-11-26 Róisín Keenan , Joost C. Dessing

Markov random fields (MRFs) are invaluable tools across diverse fields, and spatiotemporal MRFs (STMRFs) amplify their effectiveness by integrating spatial and temporal dimensions. However, modeling spatiotemporal data introduces additional…

Methodology · Statistics 2024-04-30 Ning Ning

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Liangchen Song , Anpei Chen , Zhong Li , Zhang Chen , Lele Chen , Junsong Yuan , Yi Xu , Andreas Geiger

Vision transformers (ViTs) are emerging with significantly improved accuracy in computer vision tasks. However, their complex architecture and enormous computation/storage demand impose urgent needs for new hardware accelerator design…

Computer Vision and Pattern Recognition · Computer Science 2022-08-11 Zhengang Li , Mengshu Sun , Alec Lu , Haoyu Ma , Geng Yuan , Yanyue Xie , Hao Tang , Yanyu Li , Miriam Leeser , Zhangyang Wang , Xue Lin , Zhenman Fang

Probabilistic Virtual Fixtures (VFs) enable the adaptive selection of the most suitable haptic feedback for each phase of a task, based on learned or perceived uncertainty. While keeping the human in the loop remains essential, for…

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

This research proposes and evaluates scoring and assessment methods for Virtual Reality (VR) training simulators. VR simulators capture detailed n-dimensional human motion data which is useful for performance analysis. Custom made medical…

Signal Processing · Electrical Eng. & Systems 2020-06-23 Neil Vaughan , Bogdan Gabrys

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…

Novel view synthesis with sparse inputs is a challenging problem for neural radiance fields (NeRF). Recent efforts alleviate this challenge by introducing external supervision, such as pre-trained models and extra depth signals, and by…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Jiawei Yang , Marco Pavone , Yue Wang

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Accurately estimating humans' subjective feedback on video fluency, e.g., motion consistency and frame continuity, is crucial for various applications like streaming and gaming. Yet, it has long been overlooked, as prior arts have focused…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Qizhi Xie , Kun Yuan , Yunpeng Qu , Ming Sun , Chao Zhou , Jihong Zhu

Conventional methods of imitation learning for variable-speed motion have difficulty extrapolating speeds because they rely on learning models running at a constant sampling frequency. This study proposes variable-frequency imitation…

Robotics · Computer Science 2024-11-20 Nozomu Masuya , Sho Sakaino , Toshiaki Tsuji